• 2 Posts
  • 26 Comments
Joined 1 year ago
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Cake day: July 25th, 2023

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  • It’s not inherently anti-trans. How can you say that, can’t you see what OP wrote? And then you’re trying to put a stample on me for not being a good enough supporter of the cause, so bring out the guillotines! Sometimes I feel like the trans communities greatest enemy is it’s strongest proponents.

    You can’t speak for every trans person, neither can I. But if you think no one trans likes HP, or think that if someone trans likes HP they aren’t really trans, then you can fuck right off. And if that’s not what you’re saying, then let it be?

    People are weird, let them. If they aren’t actively trashing other people they aren’t doing harm. Stop being upset about things no one’s yet to do to you. You just come of as an leftist incel.









  • I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.

    There are edge cases. E.g. a lovely small title that isn’t replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I’m not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.

    Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)



  • I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.

    My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?