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Cake day: June 18th, 2023

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  • Moegle@feddit.uktorpg@ttrpg.networkModern Urban Fantasy
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    1 year ago

    They do, but in a way that I think felt limiting. You can’t have too many identities without making them quite weak, and then you have limited slots to have them do something cool or just substitute for skills/stress checks.

    There’s also the feeling that your character can’t progress at anything outside their identities, because progress in one skill is regression in another and is entirely at the fate of a dice roll.

    I’m sure it’s great for other people’s playstyles, it’s just not my cup of tea.


  • Moegle@feddit.uktorpg@ttrpg.networkModern Urban Fantasy
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    1 year ago

    Eh, we’ve tried it, but the skills being tied together and to the sanity meters ruined character builds, so it just wasn’t fun. We’ve kept the idea of making connected characters (just an ally and a rival) because it makes for excellent plot hooks, but otherwise went back to 2nd Ed.


  • Moegle@feddit.uktorpg@ttrpg.networkModern Urban Fantasy
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    1 year ago

    “Modern Urban Fantasy” is synonymous with Unknown Armies 2nd Ed to me. Though it is very gritty in tone and revolves around the idea that magic makes you crazy, but the core mechanics are very flexible and it’s a d100 system, you could probably just change the narrative fluff and have a perfectly workable, if lethal, game.