Guess old reddit habits die hard. Love to see someone get down votes for not understanding a joke
i type way too much about video games and sometimes music
Guess old reddit habits die hard. Love to see someone get down votes for not understanding a joke
Isn’t this the Skittles slogan?
I never hold anything against FedEx employees because I talk with the drivers often as they deliver to my workplace and they run their drivers so fucking hard, not a single driver has said they like the job. It pays them well, but the trucks are always bad quality and breaking down, and the drivers barely have time to take breaks and eat while getting done at a good time most days.
I always feel bad for them.
The other night my wife suggested we watch this and I’d vaguely heard of it, but not its reputation, so we did watch it since an anthology would be fun! We made it maybe 40% through until I realized it was so bad that I had to stop. They just don’t know when a joke stops being funny, and most of the skits are barely funny to begin with.
If they cut most of those skits down by probably half, the movie would be awkwardly short, but it would at least flow better, and you’d be able to move onto something else if you weren’t liking the current skit much, but as it is, it’s a mediocre slog that has a bafflingly star studded cast.
It’s just far too juvenile and long in the tooth, and I have nothing against juvenile humor, but man, I just couldn’t get much out of it.
Should’ve just named the new ones drakobolds
I’m suspicious that they were 7 last year given their conduct here today.
Plants vs Zombies Battle for the Neighborville. You might think I’m kidding, but in terms of how it feels to play it’s my favorite shooter on the switch. The people who made that knew what the fuck they were doing.
Really good gyro implementation as well.
Look at a world of Warcraft database and steal all the cool NPC names
Just beat Catherine Full Body last night. There are a lot of things I like about the game, and some things I both like and dislike. It’s really more of a “this is the main character’s story and you’re mostly along for the ride” than it is a narrative experience where you choose every move the protagonist makes.
Because of that, I think how you feel about the story will be determined by your own stance on relationships and the morality of them, hedonism, marriage, and things like that. For me, I felt familiarity with my experience watching Breaking Bad in its painful spectation of characters who make questionable decisions and their creation of damning consequences.
Easy mode treated the puzzles well, just takes away the time pressure of the blocks falling away (save for the boss battles where you’re being chased). I ended up quite enjoying the puzzles! In the end, I don’t know if I’d recommend the game. If you’re interested in games doing something neat and novel with the topic of relationships then I think you’ll find value in it.
I did that with the first KoTOR a year ago! It was more difficult than using a saber for sure, you really get the impression they didn’t really think anyone would want to main blasters. How is it in the second one?
Nice! I love Wade’s channels, I’ll sub
Just beat Slay the Princess twice. Wow, really lived up to the hype for me. Excellent writing and art. Excellent… Format and pacing for a visual novel with a lot of different choices. The themes it explores are incredibly interesting and varied.
I heartily recommend it to anyone who enjoys a VN with a mysteriously intriguing story.
I think each new game in the Sword Art Online franchise is sort of independent of the mechanics of the previous. Hollow Realization had a lot of flaws, but I liked being able to class as whatever you liked, I played healer.
And I liked the mechanic where you could choose behavioral traits for your party members and if they performed abilities and actions that went with those traits you could praise them and they’d mold into the playstyle you wanted
Sword Art Online: Hollow Realization is also mechanically designed as a single player MMO
Depends on taste. I love mechanical depth and systems on systems and depending on how retro you’re talking most games older than, say early 2000s ish just don’t often have that
Disgaea 3 on the Vita had a loading screen with a prinny spinning like a ballerina. If you tilted the Vita the accelerometer would make him slide across the screen accordingly, like a spinning top
Toss me that jock strap, then, I’m about to get to lickin
Not sure if that coincided with the release time, but it is on its own a very cool game, if that event got people’s foot in the door to experience it and enjoy it on its own merits, then hey.
Mafia 3 comes to mind and a lot of the game’s story and themes are based around that fact
Maybe you don’t get the title perfect every time, but you provide a lot of content that’s the sort of stuff I went to reddit for, and I appreciate you!