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Joined 1 year ago
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Cake day: November 21st, 2023

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  • It’s an amazing tool.

    For your comics list, I’d suggest Dataview, quickadd, and templater plugins. With those three you could easily make a database with an entry mask, that automatically sorts the files into folders and sets metadata based on the mask input, and dynamically creates various tables for reference.

    Folder notes could be useful too, depending how you want to set it up, and how detailed you want to have your tables.

    Whatever you decide on, good luck. :)






  • The survival elements are certainly a big part of rhe game, but if you want to reduce thier impact, there are a few mods that help.

    I use a meditation mod, which alows you to slowly regen all three major stats (hp, stamina, mana) by sitting and doing nothing. This makes a HUGE difference in that you then only need potions for healing during fights, you never need to worry about having items to heal up.

    Another one links all your stashes (one in each city where you buy a house) so that you don’t have to carry everything with you al the time.

    Another one (that I don’t use) is improved inventory. It allows for sending items from your backpack directly to your stash. So again, you don’t have to worry so much about how to carry loot back from dungeons, etc.

    There’s still a bit of inventory management, and both illnesses and environmental factors still need to be dealt with, but that’s it.






  • I assume you are playing 2e.

    I definitely get that. Pathfinder (like D&D and other rules-heavy TTRPGs) has a learning curve, and things can get confusing for newer players.

    Imho any game is either rules-heavy, and as such closer to reality with more defined rules for various situations, or it is rules-light, where GM-Interpretation is other needed to determine what to role. (Or somewhere in between)

    Any rules-heavy game is going to take time to learn, and sometimes it will be unclear what is correct. But I find that the PF2e rules are actually very clear, you just have to pay close attention to the wording.

    For example, if you get an attack of opportunity(AoO), can you grapple instead of attacking? Can you trip?

    The answer is in the descriptions of those actions. An attack of opportunity allows for a strike action. A grapple is a standard action. A trip is a strike action. So a trip is allowed, a grapple isn’t.

    The entire game is built like this. Can a barbarian use this action while raging? Well, does it have the rage trait? If not, then no. Spells no longer have levels, they have ranks, so that no one confuses them with character level. It’s all in the wording.

    But again, I’m approaching this as a TTRPG veteran who has GMed systems like shadowrun and world of darkness, that are basically the poster-children for needlessly complicated and/or conflicting rules. I totally understand that any rules-heavy game can be confusing.