Also The_Picard_Maneuver@startrek.website
I mean, if they can’t have the decency to be contiguous.
Probably just no more than 2 species in a given area, but not necessarily the same 2 in every area.
Plus sub-species, I assume.
There are a bunch of other cool maps too:
I bought Sim City for PC at a used bookstore, and it didn’t come with the reference page for a code it would ask you for after playing a certain amount of time.
Without this code, the game would turn on all hazards (tornados, fires, flooding, Godzilla, etc) and make itself unplayable.
This must have been a common thing, because you’re the 2nd person in the comments to mention this!
It’s funny now to think that if you couldn’t figure out a game pre-internet, you just didn’t get to play it. I know that happened to me plenty.
(edit: curse you, Batman on Sega Genesis!)
Oh yeah, that makes sense.
Honestly, I do enjoy that though.
I’m interested in your take on what Blue Prince and Dark Souls are echoing, if I’m reading this right.
Wow, I’ve been meaning to get around to watching it for that long?
It was the first time I remember people struggling to mentally map the controls.
Your grandma or little sibling could understand how to move NES Mario around (not necessarily being good at it, of course), but 3D was too intimidating for a lot of people to even try.
I remember everyone gathering around the TV to see this because it was so unbelievable.
I was reading this reply from my inbox and took longer than I should’ve to realize this was about the Minecraft post.
I haven’t played Minecraft really since the alpha, but I can’t imagine why they shouldn’t. What am I missing?
I’m sure we all remember when our parents had the talk with us about this.
I had no idea what I was doing as a kid, and figuring out through trial and error which combinations and placements of units would cause them to do cool combo attacks was maddening.
I didn’t play the original Tactics Ogre, but I played a bit of the recent remake. It’s very much like FF Tactics, where you move individual units around on a grid, take turns, and adjust the direction they’re facing, etc.
Ogre Battle 64 is more like a full battle map with free, simultaneous movement. You traverse the battle map as sort of an overworld (?), then it switches to the autobattle combat interface when units run into each other.
They have some similarities, but I personally enjoy the Ogre Battle 64 approach more.
Not sure, but this appears to be the creator’s youtube page about it:
That’s so much. It seems to be getting a small spike in attention these days with some recent games inspired by it (like Unicorn Overlord, or a popular indie game called Symphony of War).
It’s an incredible game, but it feels like very few people were aware of it (at least in the US). The closest AAA game to it now would be Unicorn Overlord, if you’ve seen that.
You build squads of units and customize who’s in each party and which tile they stand on, then send them out to a battle map where you can direct them. When they run into enemies, it auto-battles sort of like Fire Emblem.
What a loss. =(
It’s a strange quirk of lemmy that we will continue to be able to see content from lemm.ee even after they’ve shut down. It’ll feel like seeing ghosts.