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Joined 1 year ago
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Cake day: July 7th, 2023

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  • I’ve had some issues with Invidious being unable to play specific videos once or twice, but the issues tend to go away after a couple of days.

    I mean, we know Google and Youtube are both multi-billion-dollar corporations that are absolutely enraged by the idea that there could be any possible way for a commoner pleb like you to NOT have your online experience absolutely crammed with as many privacy violations and hyper-targeted ads as possible. Invidious having to constantly stay ahead of such powerful entities’ attempts to block them out means that some errors and periods of downtime are perfectly excusable- what’s important is continuing to support them in their fight.







  • While you make fundamentally good points, I think there is a core reason that balance is important to me: DnD is a multiplayer game, not a singleplayer game.

    I actually think it’s fine that different classes are strong at different levels! The entire premise of Wizard is that they’re a squishy who will die if they’re sneezed on at level 1, who grows into a reality-warping god by level 20. Having someone that needs to be looked after at low levels and can then look after the team at high levels encourages teamwork!

    The reason that I say DnD is so badly unbalanced is because once level 5 comes around? Casters very, VERY firmly become way better than non-casters for two reasons. Casters have AoE damage, and casters have utility. Non-casters have no utility, and because they also really struggle to increase AC, they can’t function in any role except for single-target damage. A good level 5 caster can make the rest of the party feel really lackluster because they can do in one turn what the rest of the party needs 4 or 5 turns to do (HP and AC are much less of an issue at this point too). And this gap only gets wider and wider with every passing level, which rapidly makes it less and less fun to play a non-caster.

    Once level 13 hits, anyone who isn’t a full caster is completely irrelevant. That is not fun for anyone who isn’t a full caster. Hell, it’s SO badly broken at this level that it’s almost certainly the reason why Baldur’s Gate 3 only goes up to level 12- and that game already does a huge amount of buffing martials and nerfing casters. A 13th level caster can instantly beat pretty much any encounter not explicitly designed to bully them, and even then there’s a good chance they find a way to solo the encounter on turn 1 anyways.


  • I mean, even as a DnD player, I appreciate that you DO need to turn a profit as a company, and I enjoy my favourite hobby getting wider attention. I’m actually not opposed to them making this into a bigger franchise because I think that it IS suitable to fill that sort of Marvel role, contrary to the article. It has clearly defined heroes and villains, iconic designs, and very flexible storytelling, all of which CAN be compared to a more mature Marvel. Making a handful of recognisible heroes and villains and promoting them honestly seems like a perfectly sensible and legitimate business tactic.

    HOWEVER.

    As a DnD player, I also actively dislike the story design in most official content because it’s painfully generic. Everything is made to be very comfortably within the realm of mass appeal and staying within the realms of conventional fantasy. They have unspoken rules and tropes that they simply Do Not Violate and as a result they struggle to craft stories that aren’t predictable. They are noticeably complete shit at having any idea how to make a force for good that’s more powerful than the players that isn’t used as a punching bag to make the players feel like they’re in danger. And my point is that they COULD and should take more risks when doing storywriting and character design, because the nature of DnD is that even if you totally fuck something up, because everyone runs their own worlds a retcon isn’t going to destroy everything- and more than that, writing out a story, while time-consuming and requiring effort, is nowhere near the money sink that a movie is. It’s fine to take risks! Defying conventions is OK! It’s completely fine if not everyone likes each product, so long as it’s well-made on the whole!

    Otherwise the game is also super unbalanced (I know this because I have extremely extensively created homebrew for it, I can tell you EXACTLY how and where it is unbalanced), although this isn’t as bad as it would be in a lot of other games because you won’t really notice the balance issues if you’re just playing a casual game with your friends. If one of your friends is trying to play the game optimally though, then they can rapidly make the game unplayable by taking advantage of especially unbalanced parts of the game.

    And this is to say nothing of the fact that the absolute greatest strength of DnD is the fact that players can do whatever they want. So trying to make stuff that tells players they need to act a certain way is only going to diminish that strength.


  • I feel he’s right. Youtube alone completely exhausted my patience to be advertised to in 2021, and when you’re fed up with something and it keeps getting shoved down your throat at every corner then you get annoyed at first, and then you really start to actively despise it, and then it becomes completely unbearable. I absolutely cannot stand adverts anymore, including video sponsors. If I see a particularly obnoxious advert I’ll go out of my way to AVOID the products in question, if I couldn’t avoid paying attention to it. I’d like to go on record and say, absolutely fuck the electronic billboard outside my workplace, that piece of shit makes it dangerous to drive at night because it’s so bright and I hope to god it gets vandalized beyond repair.

    Most games that I try these days were recommended to me by people who I know personally. BG3 was one of very few exceptions, and honestly? You know what sold me on BG3 and made me think ‘this is going to be a really high-quality game?’ It was when there was a news article discussing the controversies after they confirmed that you could get railed by a druid. Not even something I’m interested in, but that design choice actively showed they were including niche options that not many people would pick into their RPG. That was what made me go ‘Oh shit, if you can do that, you can probably do a lot of other things! It’s an RPG with actual impactful dialog choices! They weren’t just throwing that out as an advertising buzz!’




  • Well, it’s set in DnD; I tried to keep expectations in check for the whole thing but they did a legitimately good job with presenting you with a varied set of options for how you can approach and resolve dungeons in Act 1 and 2. So I did tentatively allow my expectations to be raised.

    In any case, I was looking forwards to seeing how they’d handle their dragon encounter. The one I’d been looking forwards to all game. And BOY did they fall flat on their face. The dungeon is one of the most frustrating and unrewarding ones in the game, and the encounter with the dragon (a highly intelligent and charismatic creature within DnD where the conversation with them is half the fun) won’t even talk to you, only to a complete dickhead NPC that’s a mandatory tagalong with your party. There is NO variance in how you approach or resolve the dragon, there is no way you can influence their storyline for better or worse, and you can’t even kill Dickhead NPC. For high hopes to be met with by far the hardest failure to meet expectations… yeah, it just killed my enjoyment.

    (For contrast, compare how they handled their dragon to how they handled their Hag, Devil, the entire Thorm family, the Gith Creche, and Grymforge. Look at how much your choices can influence those. Look at how much they will talk to you.)