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Cake day: June 29th, 2023

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  • Koopa is Bowser. That’s his name in the original Japanese and we used to call him that internationally as well. If you had been a fan when the movie came out you’d have mostly played games and watched cartoons where his name was Koopa.

    And what do you mean it wasn’t endorsed by Nintendo? Nothing that’s in the movie is there without their explicit permission. The studio literally asked permission to make it dystopian cyberpunk and got the okay. They put their faith in the movie industry to turn out a good movie. That may have been a hilarious mistake but it was Nintendo’s mistake.

    My answer is Battleship. It was a bad idea to even try.





  • Even though its spectacle isn’t unique anymore, slow-mo on the prince’s stunts still wins me over. It frankly is very cool that he can flip over guys’ heads and run along walls and more games should revel in their own coolness even when it’s not new. I run along walls in new games and the camera doesn’t zoom out to show me how dangerous it would be if I somehow fell and they make me feel nothing.

    Also, Warrior Within’s chase music rules and anybody who thinks it doesn’t belong in the game just hates fun.








  • Yeah, “you shouldn’t have to learn how to use a house” makes me think of my mom who never learned to load a dishwasher and, even when it’s pointed out that the sprayers are blocked from spinning, refuses not to fill every cubic inch of its interior. I’m broadly against smart anything but thinking any technology requires no effort on the user’s part is laughable.








  • Cookie Cutter

    I heard ages ago that the animation was something special and then saw it was dirt cheap on sale and grabbed it a while after that but was just never in the mood to start something that looked so frantic. Finally actually started playing it a couple days ago.

    For starters, the main character’s animation work really is something special. The snappy movement, the expressive face, the terrible posture, the confrontationally ever-visible underwear.

    Everything other than the visuals seems so undercooked, though. The setting is high concept but the plot is a basic “get revenge and save the girl” type deal. It’s one big map like a Metroid game but the levels are as straightforward as a level-based licensed platformer. The combat is trying to be spectacle-fightery but there is absolutely zero complexity to it. And I was just playing it last night and have already completely forgotten the music sounds like aside from, like, there’s electric guitar.

    I’ll stick with it longer in hopes that the game around this extremely likable main character develops into something beyond baseline technical competence. I’ve simply never played a game that is so lovingly and expertly made in one specific regard that phones literally everything else in as hard as this seems to so far.

    I’m also getting into Death Stranding 2 but it feels like there’s nothing to say about it. First game again but more of it. Weird to see Kojima making so conservative a sequel. Like with Cookie Cutter, I’m really hoping for more from this as I progress. Not to say that they’re equivalently disappointing.


  • You’re calling people with different visual preferences than you ignorant cultists. Surely that qualifies as you pushing back on personal enjoyment?

    You know, filmmakers don’t always like the tech they’re using. Matching their equipment isn’t always the same thing as matching their vision. All art is comprise.

    You remember the Hobbit trilogy? That was a pretty famous instance of a director going against the grain visually, giving it a higher than normal frame rate. Looking like a soap opera rather than cinema, as you put it. On purpose. Audiences hated that. He spent more money making it and they said it looked cheap. They could see motion in enough clarity that it looked like they were seeing a human with facial prosthetics rather than a dwarf. It looked objectively more real than a regular frame rate but that proved too real for most.

    Now if I were the sort that likes to turn on motion smoothing, do you think Peter Jackson who tried to pioneer high frame rate theatrical releases would disagree with me doing that for his earlier 24 FPS movies, like the good Lord of the Rings? Or does making the motion look more real make the movie more like he wishes it always had been?

    Me, I don’t like high frame rate movies either. If he came out and said motion smoothing is the best way to watch the older movies then I would still leave it off. That’s barely even a hypothetical, since he said the theatrical cut is the best way to watch yet I still prefer the Extended Editions.

    If he said OLEDs were the best way to watch them, would you stop watching on a projector? Of course you wouldn’t. You like projectors better. Directorial intent is irrelevant.

    The correct response to weird gatekeepers who talk shit about projectors isn’t to gatekeep back in the opposite direction, it’s to just continue enjoying what you enjoy. And when somebody asks for advice on their home theater, sing the praises of your beloved projectors. But this long and unprompted argument you just started against faceless masses with accusations that people who disagree with you aren’t capable of forming their own opinions, maybe don’t be doing that so much.