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An invincible wolf man, who is like a wolf in every regard save for the fact that he can fly.

(Note: This might be misinformation)

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Same with DAoC. I have so many vivid memories from playing that in my adolescence. It was extemely influential, and the way it made me feel was unmatched. The various town jingles still pop into my head regularly. Especially Cotswold and some of the little Hibernian villages.

    I miss sitting out in Salisbury plains during the night cycle with a group of random people, casually chatting and listening to the chattering of insects. Game had great ambience.


  • The best WoW clone I’ve played was RIFT, hands down. That game was surprisingly well-polished. But unfortunately the last time I had returned to play it, they followed suit with other popular MMOs and nerfed the overworld content into oblivion, effectively ruining the experience.

    I did appreciate their angle on the class system, though. By combining Pyromancer and Elementalist, I was able effectively mimic a Fire Wizard from DAoC, but with a bad-ass greater earth elemental as a tank pet. One of the most satisfying characters I’ve ever played in an MMO.

    Still, Classic/Vanilla WoW was a better experience overall.




  • Very well said. Skyrim is incredibly immersive. Vanilla would be difficult for me to feel the same way about it I went back to it now, but with flora mods like Nature of the Wild Lands, grass mods, and environmental audio overhauls like Sounds of Skyrim, the game continues to draw me in like never before. I play the game much more slowly now, and spend more time walking and taking in the sights and sounds. I hope Bethesda can match this on their next title.



  • TES books are the best, dude. I’m playing a (heavily modded but largely vanilla+) playthrough of Skyrim right now and just came across a large trove of tomes. I grab whatever I come across that I haven’t read while in dungeons or what have you, and at night when I return to my campsite (Campfire mod) I like to gather wood, roast a meal, and sit down to read through whatever literature I found that day. I have a stash sack full of some too for those nights where I’m feeling too wiped to really get into the game. I can just relax to the sound of crickets or morning birds and catch up on my lore.



  • I think the sweet spot is finding a way to make tradition mechanics a bit more casual friendly without removing them outright. I don’t think Morrowind or Oblivion’s attribute and skill system was difficult to grasp, but the leveling system was pretty bad. You either played the way you wanted to, using the skills you believed your character should be using, and received low modifiers as a result, or you meticulously selected and planned out major/minor skills that weren’t reflective of your actual playstle, just so you wouldn’t blow your chance at earning +5 modifiers.

    You couldn’t just comfortably advance to the next level. You had this paranoia that it would be a weak and wasted level-up because you didn’t spend enough time jumping or something. It poisoned the gameplay with this annoying meta that was purely about exploiting the leveling mechanics so you wouldn’t be at a huge disadvantage. They remedied this in Skyrim, but at the cost of making all characters feel generic. The heart was taken out of your character and who they were. You no longer had a class identity. Everything was just kind of same-ey.

    If they could at least restore attribute points so I could give my character a deeper identity and allow more dialogue checks related to said attributes so these identities mattered, we’d be heading in the right direction. They don’t have to be so impactful that casual players are put off by them, but c’mon, man… I want to feel like there’s a deeper system at work here. I want to measure my character in more ways than “Good with sword” and “Good with heavy armor”.

    Did I mention how much I miss skill checks too? Fallout 3 and New Vegas handled these superbly.


  • I love Bethesda, but putting TES6 on the back burner to make Starfield for eight years was an idiotic decision. They also took the wrong lesson from Skyrim, believing that streamlining the game through stripping of features was the reason for its success. They’ve done this same with each successive game since, and each has been more poorly received than the last. Go back to your roots and make a good, deep Elder Scrolls game. Continue to leave the shitty +5 modifier leveling system out, but at the very least restore attributes and birthsigns. Restore spellmaking. STOP FUCKING IT UP. You’re on your last strike here and I don’t have a lot of faith that you’re going to make the right call.







  • Yeah, both Messenger Lite and Facebook Lite are fucked. Post a photo or video on Facebook Lite and it’s guaranteed to be blurry piece of shit. If it’s shot horizontal, it’s going to be low-res vertical with letterboxing on the top and bottom. I have to hop on the main app just to post a discernable video for my family.

    If I didn’t live on the other side of the continent and Facebook were my only real lifeline to my friends and family, I wouldn’t use it at all anymore. But now there’s this sunken-cost fallacy shit on top of it all, and how I get daily memories from the deceased like my father and grandmother. “Hope you’re having fun in Canada, love you, Gram”. Some of these messages are still applicable today, and I don’t know how to separate from that.


  • Honestly, there are two mobile games I’ve really been blown away by: Night of the Full Moon, and Dungeon Boss Respawned. They’re very polished, very feature-complete games that are on the small and neatly contained side. For PC, Bastion is pretty damn good. Dungeon Keeper 1 and 2 as well, but it’s difficult to get those running anymore. Raft, Ori and the Blind Forest and Stardew Valley are also phenomenal.

    I’m sure there are other small games worthy of mention, but I’m struggling to remember them. I usually play large open world games. On that subject, absolutely try Valheim if you haven’t.

    I’ll be happy to summarize each of these games if you’d like me to.