

The auto-red alerts did stick out a bit, but it kind of makes sense. The computer knows where everyone is and what they usually do, and behaviour-based intrusion detection systems are starting to become normal cybersecurity concepts even today.
The auto-red alerts did stick out a bit, but it kind of makes sense. The computer knows where everyone is and what they usually do, and behaviour-based intrusion detection systems are starting to become normal cybersecurity concepts even today.
The story is reminiscent of more classic trek - away mission, something goes wrong, and the crew have to fix it. There was a lot of classic science fantasy tropes in here - right from the start with the blood magic to open the prison up. When immortality was first mentioned, my immediate thought was that immortality would involve consciousness transfer into another being, and we kind of got that, but not from the immortal beings themselves and instead from others that snuck in through the gaps in between dimensions. I guess these creatures are some sort of lovecraftian indescribable horrors. Seeing how Pelia and Batel both reacted to them suggests there is some shared history amongst many of the species that now exist, and that they all know instinctively to fear them.
They killed off a named character (F for Gamble), which is surprising, but definitely raises the stakes for the rest of the show. I was really not expecting that, and getting such in your face gore (pardon the expression) was quite a lot to take in. The evil doesn’t really seem quite well contained in the pattern buffer, and I hope the crew notice this pretty quickly. If it’s messing with the computer system, if it can quantum phase itself around any barriers, it should be obvious fairly quickly something isn’t right. And the pattern buffer has shown that it can’t keep stuff stable forever without continually re-materialising it, which seems like a really bad idea, so that needs dealing with.
Amongst the characters, Spock really shines out here as the voice of reason. If they had listened to him in the first place this whole thing could have been avoided. While I get where the archaeologists amongst the team were coming from, they should have been overruled, and Spock’s only flaw here was not putting his foot down. As security, La’an should have pushed behind him on this, and chapel shouldn’t have let her desire to explore cloud her judgement.
On sets: Nothing beats a good quarry, love to see that. I really like the exterior and background visuals within the prison - reminds me of the videogame manifold garden (highly recommended if you like first person puzzlers). However, I did feel that the physicality of the room (or just floor) they were on made it very obvious it was a set. The background visuals felt detached from the area where the away team were standing and, backgrounds aside, was too bland for my liking. I think it is a pity we didn’t get to explore more because some parts, especially the exterior and the life form they found, had a really cool design.
The directing was good. It was tense, it captured the confusion in the prison well. The chaos on the ship was exciting and felt like there was a risk of real damage. My only major nitpick was it made it very obvious when the evil was first making it’s presence known. I don’t know if this was an attempt to capture the fact that the evil was there all along and it could choose when to appear, or if it was just trying to signal to the audience “hey, right now something’s not right”, but I would have preferred if it had been more subtle and let us try to figure out what was going on.
Great episode. With an episode like that I can see why they wanted to add some extra comedy ones around it, but I hope there are more like this. Though I could do without the eye gore, in future.
This is a great site. Trying to break it is fun. It’s possible to make a long neck giraffe ship with a giant cowcatcher on the front.
Aside: This is the first time I’ve ever seen a site ask for cookie consent via a submission box. Annoying. At least in EU if the cookies are purely functional, as seems to be the case here, you don’t need to ask permission and you can just notify when the user is about to save to local storage.
This is something I’ve been thinking about a lot while I’ve been rewatching DS9 while listening to The Delta Flyers.
They do have the odd one-off “fun” episode in DS9 - this past week was “Our Man Bashir” which is also a fun holdeck episode, and shares a lot with this episode. But the one off fun shows aren’t really needed for DS9 to be funny. What makes DS9 work so well is that they have more episodes to develop character relationships. Once you have that built up, DS9 is able to pack in a lot more humour without even needing one-off comedy episodes, just from the characters riffing off each other.
When you have a limited episode count, like in SNW, that’s much harder to do. There is a bit of genial poking at spock’s vulcan nature, and some character based humour between the engineering staff, but that’s about the extent of it at the moment.
And so as nice as these fun episodes are, it does feel like there’s missing opportunities. There is a random line about giving Ortegas the bridge when we know there was character development from the last episode that still needs to be dealt with. And one of the main characters in this episode wasn’t even really there, so that’s a whole lot more time unspent, and whatever development Spock and La’ans relationship has may end up happening offscreen.
I wasn’t expecting another “fun” episode. I enjoyed it. The campy awfulness of the old TV set design and costumes was spot on.
Spock-La’an works well, I want to see more of it. It’s difficult to find a lot of plot progress in comedy eps, but pushing their relationship forward a bit is nice. I really hope it goes somewhere meaningful, but this being a prequel, I guess just how far it could go is limited, unless they’re willing to diverge off canon.
Hollywood AR walls don’t hold anything against a holodeck, but we’re getting there. It’s cases like this that make me think I wouldn’t enjoy one for real though, I’d just spend all my time getting paranoid. And did La’an get permission from everyone to use their patterns?
This earlier holodeck is lacking in any kind of true failsafe and is relying on the simulation program alone to not hurt people. Later on the enterprise, they never really figured that out. Scotty should have wrote his notes on safety much bigger than footnotes.
The writing staff must have been using this episode to vent their frustrations of the TV industry. When they were writing it, I wonder if they knew yet they had a confirmed 5 seasons, or if this was written during a hiatus.
I guess the takeaway message from this episode is “you can always rely on those around you”. Except when they’re holographic murder simulations, then all bets are off.
What happens when anti-porn organisations like Collective Shout go after the currency exchanges?
Much of the episode is devoted to zombies, and zombies are boring. Moving on. I thought the directing and/or editing was pretty lifeless (heh) in this one, too - not a lot of tension throughout.
This could have been a bottle episode and might have been better for it. The plant was a macguffin that could have been anything. A molecule on some random asteroid could have served the same purpose and allowed the plot to continue mostly unchanged.
Maybe without the zombies that would have given more time for focusing on discussion around what the characters are feeling - More of ortega’s struggle; something better than spock’s mind meld which seems to serve as nothing more than foreshadowing for something that’s going to be said out loud a few minutes later anyway.
If the writers were going to use zombies in a story, then they should actually use them as part of the plot.
This was an ok episode. Very character focused rather than sci-fi.
Everyone should recognise what is happening with ortegas, they really shouldn’t be letting her do anything until its figured out, nevermind chain of command training. There must be something seriously wrong with starfleet’s psych evals if she had one and they didn’t spot this.
Last week I did wonder if the Gorn DNA was going to cause problems, and here we are going to get a… hybridisation of some sort. I wonder where this is going to go - hopefully not the same way as Paris and Janeway went. We know Pike must suffer, and I wonder if he is going to have to deal with losing Batel altogether on top of everything else. I wonder if she is going to have to deal with heightened violent emotions, as the mind meld suggested, and end up having to be “dealt with” in a permanent way.
Zombies. M’benga’s “don’t call them that” was hilarious - Zombies in Star Trek just feels kind of wrong. They were alright, but, it’s zombies. The fact that it came from genetic modification with plants reminds me a bit of Cordyceps which has featured in many other zombie stories. Something that did bug me is M’benga is a medical doctor, and the best mask he could bring was some sort of fabric wrap? Do they not have surgical masks or M95 masks in the future? I wondered if the story could have been about saving the infected, maybe a “do I have to make the choice of cutting off this limb to save someone” moral quandry. The closest we got to that was the klingon that got bit and immediately vaporised. Zombies were kind of just set dressing / a mechanic to keep the characters moving forwards.
A running theme in this episode seems to be the characters falling out of their comfort zones. For all but Scotty, this seems to leave them worse off than when they started. It’s good to see him slowly making progress after being thrown in the deep end.
Misc notes:
My theory - M’benga’s daughter had a degenerative disease and her pattern was stable enough to put into the buffer.
But Batel’s problem is she has loads of living Gorn inside her, and so has Gorn DNA in very close proximity to her own. At one point they even say they’re co-dependent on each other. They probably didn’t want to end up with a “The Fly”/Tuvix situation.
This was a good mix to start with - a serious episode and a fun silly one.
The first acts as a really good introduction for Scotty, giving him a chance to build up his character with some insurmountable engineering problems that, with some coaching, he surmounts. The second is a nice way to round off Spock and Chapel’s relationship, poking fun at the mess that following the canon has left us in, using Trelane as a stand-in for the fans.
various thoughts on the plot:
Netflix’s short stint with FMV / chooe-your-own adventure games highlights a perfect case of difficult preservation - all the runtimes are closed source apps, all the data is streamed from a server, and all the logic is held on the server.
In theory (big caveat) with enough time, effort, and determination you could reverse engineer your way around even the worst Denuvo has to throw. For simple streamed content like images and sound you can always analog-hole your way around preserving content.
But for anything where the key thing you want to preserve, like logic, that depends entirely on a server somewhere existing, that’s a problem.
No job, grind away the entire waking day with a low paying zero hours contract while filing job applications, No videogames, no relaxation, more stress, costs healthcare providers more
No job, spend some of the day working while filing job applications, Yes Videogames, relaxation, lower stress, costs healthcare providers less
Yet another case where if the politician seriously thought about the issue for just half a minute they’d realise their attitude makes no sense.
I’m not sure if centre-right is a characterisation you can make of ferengi politics in this way.
I usually associate the left/right distinction as an indicator of mainly economic policy. We know that things like unions, worker rights, etc (leftist economic ideals) have never been big on fereginar. I don’t think there’s been that big a shift even with union man Rom at the helm.
I think that attitudes towards social issues like women’s rights are completely orthogonal to economic ones. It’s easy looking at current human political tribalism to group everyone on a left/right binary, but consider that during DS9 Rom, the economic leftist, did not at all like his mother wearing clothes and being open. If anything, the economically right leaning quark was less bothered by it.
This clever pricing system is only available on Itch.io, […] It is also on sale on Steam until March 7, but that price doesn’t fluctuate.
I thought steam had some sort of t&c agreement where you had to price all copies of a game the same no matter the store they were on. surely this would violate those rules. or am I misremembering that?
It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.
But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).
It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.
I’ve downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn’t always necessary to enjoy a game. I’ve been playing Burnout and Ghost in the Shell SAC.
Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.
I could not get into the baby episode. The talking babies just put me off. Might have been scarier than the actual monster.
But the devil’s cord was better. Great concept. Good mix of fun and serious and a nice follow up to the toy maker. I didn’t feel it really made the most use of the beatles though, the maestro could have been in any time period with any musician. I was pleasantly surprised by the twist at the end.
RTD likes his recurring threads, so I guess the pantheon is going to anchor this series. So far we’ve had masters (gods?) of toys and music. What next - the different parts of what makes being human? Love? Food? And how does Ruby fit into it.
So far ncuti and millie are fitting in well. A bit different, bringing their own flair, but still capturing the right feel.
100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.
A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.
The Stop Killing Games campaign as a whole isn’t asking for perpetual server access, just to ensure that games stay in some sort of playable state.
Given it’s been established the only person who can really help control Batel is Spock, and he is incommunicado for the whole episode, both Batel and Gamble should have been in confinement as soon as possible.