CrossCode, for the third time in about two weeks.
I’m 5 years late to it because for some reason I thought it was a JRPG…
CrossCode, for the third time in about two weeks.
I’m 5 years late to it because for some reason I thought it was a JRPG…
Why would a car have a pet?
With the last two big things I’ve heard about (Yuzu and… Dolphin, I think?) they were legally in the right, but at least where I live there is absolutely no way to spin a recompiler + asset extractor as something illegal - they can’t even claim the developers are circumventing DRM, because OOT and MM didn’t have any.
Though, I would not be surprised if there’s something in US law that can be exploited for this.
Ship Of Harkinian (and similar projects) have kept gping for a long time, and they don’t do anything remotely illegal either
I tried getting BtF bto work but for some reason it’s a constant slow-motion for me, I had to give up and watch some playthrough for the lore
Huh, judging by the fact that X3 and X4 run natively on Linux this surprises me only a bit
… does X4 run natively? idr
X3: Farnham’s Legacy with mods and plots from the Terran Conflict and Albion Prelude.
This is gonna take me more than a week…
Given the automotive slang term for “transmission”, I think this one has a chance
Doesn’t that increase the degree of control I have over my lungs, if anything?
Beginner stuff is good enough as far as I remember, just try not to rely on it too much in the long term (since MDN is also a good alternative)
Same goes for 5 people who saw this post (so far), apparently
If you see a wall with a weird texture, just light a bomb next to it.
My epiphany was when I was almost successfully gaslit that Halo Infinite was actually a nice game and that I just grew out of the franchise
Rule 2 of the videogame industry: if you think something can't get worse, it absolutely fucking will within a month or two
I swear they did in the preview
deleted by creator
As far as I know, C's threads.h
implementation (or std::thread
for C++) is based on POSIX threads.
If you're using CMake or a similar build system that can define macros when building from Windows, then one option you have is to simply create an interface of sorts.
Something like:
// angle brackes work for this codeblock? idk
#ifdef PLATFORM_WIN32
// The syntax MSVC wants (which I'm not familiar with)
#include "fuckmissingbracketsidontrememberwhatiwrotehere"
thread_t win32_create_thread( /* ... */ ) {
/* ... */
}
#else
// The syntax sensible compilers want (which I'm also unfamiliar with because I forgor U+1F480)
#include "fuckmissingbracketsidontrememberwhatiwrotehere"
int thrd_create( /* ... */ ) {
/* ... */
}
#endif
It may be a bit tedious, but I don't know if there is some widely known C equivalent to the Boost library, at least for threads.
I’m currently going through X4 and I don’t feel the need for Starfield, tbh
VS Code (as well as Codium) uses gdb for debugging
If you want to comb the game for unique dialogue and Lea expressions, make sure to start and finish a Sergey Hax run when you do get back to it