I’m a little shakey on the details but I think it has more to do with the extra bone mass in relation to the way the jaw functions. It acts more like a shock absorbing bumper than a lever.
Other animals that get punched there tend to take that blow more to the throat, which is a bit more problatic
All games are time wasting. Rogue-like games don’t have no progress, it’s just not the same kind of progress other genres tend to have.
I think it’s really funny to hate a certain genre of entertainment because it wastes time though. The ultimate point of all entertainment is to waste time and produce dopamine.
I mean like, it’s cool to not like rogue-likes because you don’t like starting over. That’s a valid opinion. But saying it’s because you don’t want to waste time is kind of hilarious