Sas [she/her]

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  • 61 Comments
Joined 3 years ago
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Cake day: July 4th, 2023

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  • Especially then. What souls gets realistic is the sizing up the enemy before clashing. Our flights usually were: pace back and forth together waiting for an opportunity/bait with an opportunity. Then execution of each person’s plan was over in a flash and either one landed a hit or you separated again, going back to pacing. But a plan of a person usually was not a single hit unless you were just probing for their reaction.

    For example my favourite thing to do, was lowering the point of my sword (you usually start with tips touching uwu), baiting the opponent to attack the opposite side of were my tip was moving, the snapping the tip back up to hit the opponents incoming sword close to the handle, transferring a lot of kinetic energy into a fairly static part of their blade, thus moving their hands and influencing their whole arc such that their blade passes over me. Now i have to be very quick to attack them while repositioning into a new defensible line towards them to not get hit by their hit after recovery. This whole interaction would take about a second or less maybe.

    Then there’s also the thing not really represented in souls at all which is driving your opponent through the hall. So if you attack and your opponent does only manage to block, you sometimes keep going to not give them the time to counter attack, and each swing carries you quite far which causes them to have to walk backwards very fast, to keep in blocking distance and not get into grapple range. This phrase usually has 3-4 hits a second and is quite tiring but being the one attacking usually is the winning move while the defending person has to get creative to get back into the attacking position.

    I now realize that talking about sword fighting in English is quite tiring as i don’t know the terminology outside of German





  • Yes there is. I’d probably never have found out about variant Sudoku without Cracking the Cryptic. I get valuable rock climbing tips from professional climbers and coaches on YouTube and employ them often successfully in the climbing gym. I learn about weird weapons from that blacksmith guy that i can use in my TTRPGs and that’s not even taking about the science channels.

    Of course if you don’t curate your subscribed channels and just browse home it’s probably gonna suck and be full of clickbait


  • Trackmania. It’s one of my favourite games from my childhood but it being Ubisoft destroyed the whole thing for me. First the version I was playing didn’t really work anymore and i got the version after. Then somehow i had license troubles, so switched to trackmania forever which has a horrendous main menu design and now the new cool shit and activity is all on the newest version which has a subscription model and it automatically connects to a Ubisoft Account I don’t have access to. I think because i have Linux it automatically skips their launcher so i can’t switch accounts. Also I dislike Ubisoft in general and the new one is the first time I noticed it even being a Ubisoft Game. Sorry for the rant



  • There’s a reason why in my comment i talked about LLMs as bad while saying AI in general has it’s uses. The reason being this post being about LLMs.

    I know very well that specialized AI has a lot of uses in medical science and other fields but that’s not really what got hit with all the hype, is it? The hype is managers saw a language model give seemingly better answers to questions than John Rando from 2 blocks down the road so they’re now looking to cut out all the already low paid workers and spoiler alert we will not land in a society where the general public profits from not having work. It will be the same owners of capital profiting as per usual.