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Joined 1 year ago
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Cake day: June 12th, 2023

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  • A-shell

    Hadn’t heard of a-shell. On my iPad I occasionally use iSH for bittorent, among other uses. I do agree it is on the slower side, but that is in part because of Apple’s rules about JITs and this forces iSH to use an interpreter. I do think an interpreter of ARM ISA would potentially be faster as the ISA is fixed width and x86 is not, but I don’t know if that would be margin of error faster or not.

    Thanks for sharing.

    Edit: I may have came across that before, but iSH is more flexible, if much slower.




  • That is the better approach. If Nvidia had done that as the first though, they would be getting a “they are making it look bad on purpose” response. That would be worse than the, it only work on nvidia hardware, response from users. With Microsoft working on a D3D12 upscaling approach, every hardware provider will have a standard interface to make it look best on their hardware.

    That said AMD does need to get an AI upscaler. The difference in quality is to great to hand write. At 1080p native it doesn’t matter much as most look pretty, but at higher resolutions, ie 4K, the difference is massive. And it would be best for them to have something ready for futue PS6 and Xbox next.




  • That doesn’t surprise me. I can only think of a couple games I bought at or near full price. One was a game that was priced fairly recently at $30(usd) msrp and I think I got it for $3 off and the other was at $60. Otherwise I generally wait. If developers want to raise msrp prices to $70, most will still wait, but will end up paying $3 to $6 probably on average more. When you consider inflation over the years it is surprising they don’t already have a much higher price.