Advocate for user privacy and anonymity

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Joined 1 year ago
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Cake day: June 18th, 2023

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  • I do think it’s the jealousy, the fear of being replaced, but also the pride of thinking of ourselves as somehow special and important.

    We’re not.

    We’re dumb fucking monkeys who learned to sometimes not be so dumb, and then a bunch of us forgot we were pretending.

    The real lesson in ai is not that they’re getting super complex or sophisticated, but more us realizing the limitations of our own cognition, and hopefully finding ways to extend it.

    You’re spot on about calculators. It’s really just that our schools and schoolteachers are unable to evolve, just like with the insistence that cursive is still a needed skill. Hopefully it won’t take a generation or more to update the educators mindset to taking advantage of the tools available, instead of shunning them.






  • why should giant corporations be allowed to replicate and use it to make money without your consent

    Because it wasn’t yours to begin with

    Biometrics belong more to humanity than any individual person

    Your argument would make it so even facial recognition would be illegal, because they scan and use your facial info without consent

    Same with drivers license databases

    You can’t say “this particular use of this existing practice bothers me, everyone else needs to change now so I feel better”

    Rules on these things need to be consistent, and if they shouldn’t be allowed to use unique information that you consider yours without your consent you’ve just eliminated advertising, security checkpoints, drivers license pictures, filming cops, and a million other things both good and bad that all rely on using your likeness without your consent.





  • DNA is highly likely to be unique, not guaranteed to be so.

    This is a terrible idea. No one owns DNA or genes, and we already have problems with shitty company’s trying to patent or copyright genes we all already have. It’s bullshit that only benefits those at the top, and prevents others from getting there by restricting their rights.

    Voices are the same. You can’t complain about an impressionist imitating you because you don’t like it, that childish nonsense. Everything we do is in some way a copy and recreation of what other people have done. AI just automated that process and people are upset it’s harder to rent seek and gate keep things that never belonged to them in the first place.

    Seriously, the future you’re imagining has twins sueing each other for rights to their unique “identity”. It’s dumb as hell.



  • I didn’t say better, I said comparable
    And faster, without handing over my data and conversations for monetization

    Given the locally hosted benefits, and the ability to go to chatgpt for any answer minstrel gives that doesn’t satisfy you, makes it strong competition to chatgpt as the default tool

    Hosting it yourself also means you can swap llm’s out based on context and what they’re trained on. Highly tuned models perform better than chatgpt at the things they are meant to excel in.


  • That particular decision was to keep them immersed in the game, and exploring.

    But back to your warning label topic, what do you expect that to look like?

    “E for e=mc^2”? Or “S for Seseme Street approved”?

    We already have shenanigans in the rating system, this would be monumentally worse.

    I am really curious what a metric for game complexity would even look like


  • Ok, then don’t play them. No one is forcing you.

    You said BG3 was a gift, so it’s not costing you anything to not play something you don’t like.

    Given what you’ve said, I would suggest avoiding anything with an RPG label anywhere.

    For BG3, if you want to keep playing, you can skip the character creator. They have a dozen prebuilt options you can play without doing the detail work.

    For inventory, you can ask your brother to handle it and send everything to camp.

    But even with those, you’ll likely not enjoy BG3 because even the fighting mechanics are based around that type of complex decision making, making you pause all the time so that you can make those decisions.

    It’s ok to tell your brother you don’t enjoy the gameplay. You don’t have to like it just because other people do.



  • Perhaps this conversation would be more constructive if you told us some of the games you do like, instead of the ones you don’t.

    Because I’ll tell you right now, unless you prefer interactive novels which are only arguably games, every game is based on repetitive gameplay.

    Specifically, building repetitive gameplay on top of repetitive gameplay is what makes games, games.

    Like with chess. You have a repetitive “chess game” loop which has many “your turn” loops inside.

    What I’m asking is how you sort it out

    To address this specifically, this is what the community of the game is about. It’s why wikis are created and maintained. And so the answer would change based on which game you’re talking about and your goals in that game

    For borderlands specifically, a few quick heuristics you can use is to ignore all weapons of not legendary color while in lower level areas, or to stop picking up lower tier items when you don’t need the cash, or to skip everything that isn’t a shotgun because that’s the only piece you need to update


  • That’s all well and good but the game often doesn’t give you the knowledge required to make those choices thoughtfully

    This is a complaint. One that other commenters have addressed.

    It’s often an intentional and critical part of the vision of the game and why people play

    Elden Ring, specifically, hides information from the player on purpose, intending for them to discover things through experience.

    It doesn’t hold your hand at all and is arguably one of the better games in the last decade, in no small part due to features you are referencing.


  • And what they’re saying is that those elements are fun to the people who play these games.
    Weighing different priorities to choose the best or preferred option for the future is flexing some very serious psychological muscles. Developing strategies to do it well is these types of people’s version of practicing 3 point shots.

    Reading you complain about it (which is fine, it doesn’t have to be your sort of game!) is like listening to someone complain about how many times they have to throw the ball in basketball. “I just wanted to dribble and dunk, what are all of these other silly elements for? They’re just getting in the way!”

    If you want a really good comparison between these types of gamers and others, look at Path of Exile versus Diablo 4. Diablo took the mass-market appeal route, and de-prioritized many of the elements that more serious gamers enjoyed.

    Now Path of Exile is a free to play money printing machine, and Diablo gets headlines for how poorly it’s doing. There are many detailed analysis’ online about why, and most of the reasons come down to removing the ‘complicated’ parts you’re talking about.