Hi there! You can learn a bit about me, and check out my games and art on my carrd at https://rak.crd.co/

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Joined 7 months ago
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Cake day: July 18th, 2025

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  • I understand how useful it is to quickly paste selected text, and have used it frequently, but I finally had enough of it after the thousandth time accidentally pasting private information or random garbage into a new tab search, discord chats, or the middle of my code without realizing it…

    I think their proposal to make it a toggle that is off by default is the best solution. A lot more people are adopting Linux now and this will be one less point of friction for the new user experience coming from Windows, thus making it more likely they’ll stick with the OS, and old users who are setting up a fresh install will just switch it back to the previous behavior as they configure their system, and never think about it again.

    So anyway, not long ago I went searching for a way to disable it system-wide (since KDE on X11 doesn’t offer any toggle for it, at least for me) and the best solution I found is this little program that clears the middle-click selection clipboard any time you middle click so you never paste anything. Works like a charm for me.
    https://github.com/milaq/XMousePasteBlock


  • I think your explanation is pretty accurate and I agree with your point that it has nothing to do with graphics. however…

    there’s no reason you can’t make a game that does all of that but does actually have good polished gameplay, but so many games chasing (and catching) this trend do not.

    Any time I see someone say this, they always fail to actually provide any examples of games that fit this description. I know you aren’t defending the term but I just noticed that parallel between your description and the explanations provided by people who criticize these sort of games.

    The first time I heard of the term, and when it started getting popular, was around the time PEAK released. At first glance, it seemed like the game fit the term, but after a bit people started realizing that it actually was a fun and well designed game that has some longevity. Ever since then, people who use the term negatively always concede that their prime example doesn’t even fit their criticism, but fail to provide a list of other examples.

    It really makes me feel like it’s just people complaining about things for being popular, without any actual basis for their criticism.