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Currently working my way through Legend of Legaia. I’m shamelessly using some cheats to alleviate the grinding, because the American version of the game is ~4x more grindy than the Japanese version, and combat is much harder. (Yes, they slashed all of the exp and drop rates for the English release, along with making enemies significantly stronger.)
In the American version of the game, you need to stop and grind quite a bit just to be able to afford the gear for each new area. But in the Japanese version, you can pretty much steamroll enemies that are at your level, even without proper gearing. And since you have more gold, you never need to stop and grind. Hell, you actually end up with an abundance of gold in the Japanese version, meaning you don’t need to worry about things like being able to afford healing items. Which, again, just makes the game that much easier.
And quite frankly, I’m way too busy to be able to stop and grind. So I use cheats to level the playing field. I’m about halfway through the second area so far. No big hangups since I’ve played through it probably a dozen times.
I also just beat Megaman Legends again, and have moved onto Legends 2; I haven’t ever actually beaten 2, so it’ll be an adventure. I had forgotten how much more smooth the controls in 2 are, so it has been a pleasant surprise so far. IIRC, Legends 1 was made before DualShock controllers were common, so they couldn’t rely on the controllers having twin sticks. So the movement is very stilted, with turning on your shoulder buttons. Legends 2 actually allows for a true shooter layout with twin stick controls, so I don’t feel like the controls are constantly fighting me.
If you’re playing FFX/X-2 on PC, consider installing the Untitled Project X mod. It fixes some stuff and adds more graphics/UI options, but one of the most significant changes is that it allows you to toggle exp to the whole party regardless of participation.
It completely eliminates the “swap every character in to guard for 1 turn” hassle. You basically never need to grind, because every single character stays properly leveled. Basically, the game difficulty was balanced as if you fully utilized every single character in every fight. So the mod allows your exp gains to reflect that expectation, without needing to mindlessly swap each character out every time.