

Oh GTA V used the same physics system (Euphoria) - I think it was just a developer choice to dial it back a bit. Was that related to performance in some way? Potentially. GTA IV had a feeling of the NPC physics being ‘always on’ - you could shove into other characters and they’d stumble and fall. Whereas GTA V (and the Red Dead games I believe), the character physics only seemed to trigger when you punched, shot or ran over an NPC. It’s a shame, as I loved messing with that engine in a ‘non-violent’ way xD





I hope they decide to bring it back for GTA VI. Surely the current generation of consoles could handle it… though I suppose it may depend on what the devs want to prioritise - graphics or physics. I miss the fluidity of GTA IV!