

So every morning you can ask yourself, are you going the be one of the today’s three lucky US men?


So every morning you can ask yourself, are you going the be one of the today’s three lucky US men?


What hardware that needs? My issue with running local models was that it’s too much of a resource hog to be able to do gamedev on the same machine, and any sensible model needs pretty expensive hardware to just get a server for it. Especially with current prices.


I can’t wait for companies to finally price out most of developers out of AI use, especially the FOSS ones.
I just hope most of them won’t get too addicted to the tech crack they are getting free/cheap samples of currently, and will be able able to find back their motivation and skill to work without a feel-good dopamine machines.
Also, lol at all the coments being like “if you’re 100% against the tech crack, you’re delusional. The cat is already out of the bag, it makes you way better at coding, if you use it responsibly!”
The problem isn’t that it’s not somewhat good, the issue is that soon you won’t be able to afford it, while also being addicted and dependant on it. But I’m sure y’all are able to use crack responsibly and will be fiiine.


That is a fair point. I’m also not trying to discredit Steam, I don’t really think there’s any kind of a problem as of now (well, apart from the fact that it could go downhill very fast once Steam changes hands), and the services they provide are reasonable and for me worth the 30% cut, especially their Proton work.


I really hope Linux will get a bigger market share, thanks to Steam devices, before Steam has to change CEOs and starts the inevitable enshitification.
Because for Linux gaming, Steam’s support for Proton is pretty much a monopol.
Most of 3rd party launchers for other stores also rely on Proton under the hood, IIRC.


I was just curious whether technically Steam is a monopol for Linux, as in being the only store where you can run games without using 3rd party tools.
Not that I mind, running games on Linux is super easy nowadays (My favorite is Faugus launcher), but technically it can be another hurdle for some people.
But when I need to play some Epic free game, Heroic is awesome.


Oh, I know how to run my games, my point was more that in that case, Steam does have a literal monopol on being the only store that can run most games on Linux without using any 3rd party tools.
Not that I mind at all, and it’s not a real problem, but I was just wondering if that’s technically the case.


Honest question, is there any other store that directly supports seamlessly running games on Linux? Even games that do not natively build for Linux?
Edit: Because in that case, Steam does have a monopol on Linux, since it’s the only store that can seamlessly/without 3rd party tools run most games.


I have an atomic distro, and it lets me install apps without having to reboot or spin up distrobox.


This is a valid point. If devs are releasing the game on GoG, they should keep people who don’t play with achivements in mind. That’s a game design failure I understand.
Achivements should be just a social layer, something you share about your progress, that was the point. If they are important for progression/gameplay, and you’re releasing on GoG, you should include it in game.
Because their LLMs suck, and they still want their devs to be productive, while watching their usage to train the internal models.
They give you a choice, and no one is using the internal models.


As a game developer, I kind of understand it. But, from desogn standpoint and if you’re releasing on GoG, you should keep people who play without galaxy in mind.
I’ve been kind of forced to use AI for my work, and since I had an unlimited access to whatever model I needed, I figured “why not try”. I was able to find my workflow that works, use it to explain the architecture of the code surrounding my bugfix/feature (I work in gamedev, on a project I’m only a contractor for, so I don’t know the codebase too well), make me a documentation, then draft a plan how to implement it. Implement it, then I just look through it for ideas, combine it with my domain knowlege to see if it missed any obvious things or solutions (which it usually does in a larger projects), and then build my own solution from scratch based on what I know, and what it suggested.
The part where it explains the architecture and data/systems flow is invaluable and it does make ot faster than I could have parsed through unknown code, while being verifiable enough to be trustworthy. It’s a good kickstarting process. Do I need it? Not really, but it would take me longer.
But. It eats tokens like hell. My average monthly token usage is around 800m tokens.
I’ve been told I’m not using the AI enough in my workflow, because I write my PR comments and don’t use AI for code reviews.
I’m seriously considering just leaving IT altogether. It’s just eroding my reverse engineering / codebase orientation skill, while I’m replacing it with something that costs the same amount as my sallary for doing it slightly faster/more easier, and the price will only get a lot worse. I don’t get it. How can’t they see it?? How can they look at “Oh, he’s costing us 2000$ a month in AI use [at current prices], but solves 3 instead of 2 tasks a week, while slowly loosing vital skills”, and say “that’s worth it! But he could use it more.”
I hate it. Fuck managment.


But in that case you don’t need the adittional layer of your platform supporting it, no?


The way I understand it, achievements are mostly a social thing, something you can just pop on to your gaming social profile that you’ve achieved. This is difficult/impossible to do without having the centralized profile in the first place, hence why it’s tied to Galaxy in the first place.
The games that want to use achievements as challenges within the game usually have a separate achivement menu/system inside them for that purpose, so they are tied in the game properly.
Achivements are features of the launcher, and not the game. How would it work in case of GoG games without galaxy? Where would you look them up? They could in theory just ship the achivement unlocking api with the base game, but then you don’t have a way how to view them.
Meta was spending ~300 MILLION dollars per MONTH on tokens around a month ago.
I know they are using Claude, so the price estimation of 5$ per 1M tokens is kind of true, more or less.
Tell me how is this sustainable in the long term?
In a 30-day period, total employee usage on the dashboard exceeded 60 trillion tokens, and the highest-ranked individual user averaged 281 billion tokens. Using the least expensive version of Claude Opus 4.6, which costs $5 for every million tokens, that one user alone could have cost Meta more than $1.4 million.
https://fortune.com/2026/04/09/meta-killed-employee-ai-token-dashboard/


If you’re interested in playing corporation-based, slightly occult, TTRPG, there is Corp Borg that fits the bill.
https://heltung-storytelling.itch.io/corp-borg
Corp Borg is an award-nominated (NDU, The Indie Groundbreakers), rules-light, office-crawl OSR tabletop RPG. While inspired heavily by MÖRK BORG aesthetics and gameplay, it’s a standalone game - all you need to play is this book.
The world of Corp Borg is bleak, bloody, and brutal, exactly like corporations are. They rule the world of Corp Borg, as they do in real life, but are a bit more obvious about summoning demons, making blood sacrifices, and performing occult rituals.


I have totally missed the subreddit name, hah.


I cant’t remember the name and I’ve tried googling, but there was a game that looked and played exactly like Rimworld, but in medoeval setting. It might be what you are looking for, of someone else can find it :D
If I’m counting right, should be around a 1 000 per year.
I went with 168 million males in the US, so divide by 175 000 is a thousand, which is ~2.5 per day. But I might be wrong what a yearly incidence meabs.