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I think the seven seas be particularly fine this morning, arr.
Oh god, please don’t make me talk about myself.
I think the seven seas be particularly fine this morning, arr.
But can it handle AAAA games?
And they’re probably carving themselves a nice bonus out of the tax write-off for the studio closure.
I mean, let’s not forget that the early consoles had their own pitfalls, a period of gaming that spawned tropes like ‘Nintendo Hard’ and ‘Guide Dang It’ in order to, among other things, pad out the length of what we would consider an otherwise barebones game, and to sell time on their hints and tips hotline. I do feel like there was less bullshit in the past, but it definitely still existed.
Good. We’ll see if it sticks.
For me personally, it just got to me that Sony gave negative shits while Arrowhead was fighting an uphill battle getting their game playable in the face of overnight success, and now that everything is great and the hard work is done, Sony’s seeing dollar signs and pushing their fucking corpo bullshit on a studio that sees zero benefit and suffers all the fallout. They’re all too happy to shit where Arrowhead eats and it pisses me off.
I mean, that’s the game, isn’t it? You either grind out the super credits, and the fact that’s an option at all is the Hallmark of a good game, or you pay for instant gratification. Live service doesn’t support itself.
I mean, there’s a number of reasons that might be the case, not the least of which being it’s a group activity, which is really beneficial for social creatures like humans.
I mean, that’s not really so bad considering you can unlock the battle passes without spending a dime past your initial investment. The timing of the nerfs might be coincidental - I do also seem to remember a Breaker - Railgun - Shield Pack monoculture being a pretty big issue.
Sony dropped an announcement requiring PSN accounts, even for PC players with no cross play enabled, presumably because it makes the numbers look better to their shareholders. Apparently it was supposed to be a requirement at launch but the PSN servers were busted and it was preventing people from getting in so they ‘temporarily’ disabled it.
I mean, hopefully Sony reverses course on this decision and we can go back to playing a good game. What you describe is the most likely outcome.
Imagine having a golden goose and wanting to make pâté out of it. Sure does make me want to buy Ghost of Tsushima when it comes out, totally.
Yep, played the yar har edition, it was a pretty good experience up until a major bug prevented me from picking up a key in late game. It’s a good game notwithstanding that, I’d be happy to pay for it - on my platform of choice, where my library has been since before the Epic Game Store even existed.
I recently picked up Dead Island 2 legally because it released on Steam, and it had some bullshit Epic software trying to install in the background to verify your account. Thankfully you can disable it from config.ini, but it still asks you to log in every time you start the game. That’s some fucking shameful shit, and I would be more concerned about Steam’s near-monopoly status on PC gaming if they tried half the shit Epic did, but until that day comes, I’m happy to give steam my money because their platform puts the least bullshit between me and the game, by far.
I preferred the switch lite with a protective case that gave the grips a little more body, made it way more comfortable to hold. At least until I picked up a Steam Deck, which ended up being pretty much everything I wanted out of portable gaming, and waaaay easier to emulate on.
No discredit to R.E.M. but my world’s been ending for over a decade and I feel like dogshit constantly. Nobody told me the apocalypse would be heralded by the dumbest fucking cryptobros and AI prompters the world’s ever seen.
Don’t they mean Bimmy and Jimmy?
Meta acquiring Oculus
As someone with industry experience working with VR, I can tell you it’s a mixed bag. I think there’s certainly no way Oculus (and consumer VR in general) takes off the way it did without Facebook’s dollars behind it, and it’s certainly paved the way to the outstanding quality of standalone HMDs that are on offer today. However, it killed the initiative for PCVR hardware with the non-consolation that Meta, Pico, and HTC offer “Link mode” on all their headsets and it’s iffy on good days, which makes B2B PCVR very difficult to facilitate without some serious legwork on lowering latency over the air connections. Would that we could revive the Rift S, that headset was perfect for our needs.
Yeah, like stress casualties due to crunch have been a thing for a long time.
Dark Disciples 1 and 2, including the temple of eternity module.
I actually really like the SNES game, it is objectively not great though. You can’t even save, so emulation is a must unless you can dedicate an 8-10 hour sitting to it.
Particularly that it switches between top-down outdoors and a pseudo-FPS indoors, and the claustrophobic interiors and darker music give it a lot of charm.