There’s also the reaction from other developers claiming that the game “sets an unrealistic standard for what to expect out of a game” despite it being exactly what people want from a triple A studio. Just a complete, well made, functional game with no microtransactions
Lazerbeams2
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Lazerbeams2@ttrpg.networkto rpg@ttrpg.network•Is anyone doing the One Page RPG Jam this year?1·2 years agoI can definitely do a mystery. The part I’m struggling with is the Victorian setting. That might end up as just flavoring because I don’t know if i can find a way to get the feel right on one page
Lazerbeams2@ttrpg.networkto rpg@ttrpg.network•Is anyone doing the One Page RPG Jam this year?3·2 years agoI didn’t know about this, but I have ideas. Do you think I can fit a Victorian mystery game on one page or is that too ambitious?
The Survive This! Games are pretty good. What Shadows Hide is the urban fantasy book, but you can get a similar effect by mixing some of those games together for a higher power level. Survive This! Zombies has modern weapons and Survive This! Fantasy has magic and monsters
BESM is a similar concept to GURPS, but on an anime scale. Crazy powers are pretty much expected, so magic users are more doable than GURPS. It’s also not too hard to make a powerful character that’s not a magic user. It’s also not too heavy on rules
Dark Streets and Darker Secrets is great for a grittier, more dangerous game. Players need to be pretty careful, but it definitely does dark urban fantasy reasonably well
I like point crawls for this. I mark a few points of interest and how long it takes to get there. Travel is fairly abstract until they get to a point of interest. Once they get to the point of interest, things slow down so that they can find cool things, meet npcs, fight monsters or some combination of those things
If the area is hard to navigate then a failed survival check might send them to a different point of interest
I love d12s. I see this as an absolute win