Kobolds with a keyboard.

  • 0 Posts
  • 93 Comments
Joined 1 year ago
cake
Cake day: June 5th, 2023

help-circle

  • That being said, creating a private instance is a relatively difficult hurdle. By providing private communities, an admin can take care of the hosting, along with all of the other communities, while those who want something more controlled and closed can have an easily accessible option.

    That’s fair, and I’m honestly probably just thinking about worst-case scenarios that won’t actually happen. There’s plenty of ways malicious actors could already be doing some pretty bad things and they don’t seem to be, so it’s probably fine.


  • Eh, we already have private communities.

    I did mention further down the comment chain the one use case for this I can think of - communities for info and feedback about the specific instance to / from its members; things like donations, financial disclosures, etc. - that you wouldn’t want participation in from anyone not actually using the instance. It has its place; I’m more afraid of seeing popular communities going instance-only for whatever reason, with it being used solely to drive signups on a specific instance.


  • I mean it’s fine on paper. But like… imagine that a popular instance - lemmy.world, let’s say - has a community that’s very popular and, for whatever motivation, decides they want to push people to move to their instance (or at least create accounts there), so they change one or more of those popular communities to be local-only.

    Best case, they fracture the community. Worse case, a very large number of users start making accounts there to use those communities, and abandon other instances. Worst case, they use the large influx of signups they get from such a move to promote themselves, grow even further, and eventually do something malicious.

    We can already create private instances that don’t federate for those niche communities; I don’t really see what this feature is adding other than specifically having communities dedicated to that specific instance (With instance-specific information like donations, financials, outage notices, that sort of thing.)











  • There’s a fundamental disconnect here and I’m not sure where it is, so let me just explain my position and maybe you can tell me where you’re confused.

    Let’s take, for instance, a game which at full price is $40, a game that’s $60, and a game that’s $80.

    In all of these cases, let’s assume I have decided that I am willing to pay $20.

    In the first case, I will wait for a 50% sale, and buy the game.

    In the second case, I will wait for a 66% sale, and buy the game.

    In the third case, I will wait for a 75% sale, and buy the game.

    If that sale magnitude doesn’t happen, I won’t buy the game. Similarly, if I’ve lost interest in the game by the time that sale magnitude happens, I won’t buy the game.

    It’s very simple. Nobody is forcing you to pay $80 for a game, and nobody is forcing you to buy it just because it’s 50% off, if the 50% off price is not low enough that you feel it’s worth your money to buy it. It’s OK to just not ever buy a game.




  • You encounter the merchant where you can buy the MTX stuff in the first few hours of the game. You can’t even use the majority of them before reaching that point.

    I would honestly bet money that they’d designed the game to not have microtransactions, then some executive at the 11th hour told them to find a way to include them, and they made them inconsequential as a sort of malicious compliance. Not that I think it’s OK to have them in the first place, it really soured me on the game initially. I think it’s considerably worse for including them, but they are completely meaningless.




  • I use a pretty simple method, not only for 1.20 caves but for any branched exploration:

    • When you come to a crossroads or branching path, put a single torch down on the floor in the direction you came from.
      • This creates breadcrumbs you can follow to retrace your steps.
    • If you come to a dead end, backtrack to the last crossroads, and put 2 torches down next to each other at the entrance to the path that was the dead end.

    When backtracking, if all of the paths are double-torched, you’ve explored the entire branch. Take the single torch path (the way you came from), and put a double-torch down in that direction at the next crossroads, to mark the whole branch as explored. If you’re short on torches, you can pick up all of the double torches before following the single torch path, since you won’t be going back down that way again.

    When placing torches to light a path normally, use the walls, not the floor, to avoid confusion. If you’re worried about your ability to remember this, you could use redstone torches for the markers instead of normal ones.