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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I have gradually wondered if the issue has not been in our obsession with plastic specifically, but our need for sanitation of every object. “We need a material that will preserve its shape in transit and operation; but we then want it to gently break down into nature when we’re done with it.” No matter what materials of what strength we invent, that’s always going to be an oxymoron. There’s a reason people criticize biodegradable materials as often falling apart.

    Don’t get me wrong, I’m sure medicine has made tremendous advances through the preservation of sealed instruments and drugs, especially for those with sensitive immune systems. But the 3000% thorough sanitization we keep of every single object we interact with has had a very gradual impact on our planet. I kind of want to envision just how fatal of a health risk it would carry if so much of our food wasn’t triple-secure-wrapped, and whether that’s comparable to the current impact of widespread plastic.


  • I’m saddened that Reuse has fallen by the wayside. I brought some cleaned liquor bottles back to my store for deposit, and the clerk admitted to me they’ll just end up in the recycling chain - it’s too much effort to locate transport/handling for the bottles.

    Theoretically, there should be a lot of inward transit for cities and civic centers with not much going out. There’s a very efficient mental image of dropping off 80 bottles, and picking up 80 empty bottles to bring back, but it would just take more logistics than people care for to do it that way.










  • To me, voice acting can be a mixed bag. It can make a game much better, but can also make it much worse. The big issue is pacing and delivery - I can read the discussions about exactly how the victim fell down really quickly, but with VA that becomes a laborious affair.

    It also isn’t great for writer adjustment. If a game has late changes to one piece of evidence presentation dialog, they may cancel it if it’s unfeasible to re-record the lines given by the VA.

    The Great Ace Attorney Chronicles had VA for certain key scenes, and it worked out pretty well, but ultimately you should expect these games to be very text-based.


  • I’m totally on board with the ports, but I actually don’t like people pushing the idea that you have to play every single one in order, especially since some don’t age well.

    The first I saw of the game was a playthrough of Trials and Tribulations. The twists were shocking, and the best part was, nothing I saw really spoiled me on the appeal of the prior games. They didn’t bring back any prior villains/murderers, and I knew what I needed of core characters.

    I’d argue the same could even be said of Apollo and Trucy in later games. “This guy is an apprentice lawyer. This magician is Phoenix’s adopted daughter.”

    Part of that to me is that the main appeal is the individual mysteries, and not the character progressions - of which there hasn’t been much. Phoenix himself doesn’t really even change past the end of his third game.


  • It’s cool to see a bunch of ideas in action, but I feel like they don’t have a great way of combining them - like anything going into one costume action doesn’t really contribute to gameplay in another. Contrast this with a Metroidvania where you’re gaining abilities and quickly swapping between them as needed - this seems like it’d more work out as many individual minigames that the dev team would be spread thin for ideas on.

    Still hoping it turns out well, I don’t mind waiting for reviews, I just feel like I’ve seen failures on this kind of process.