![](https://sopuli.xyz/pictrs/image/1a83824b-e506-4bc8-873e-3d2d06e66311.webp)
![](https://beehaw.org/pictrs/image/c0e83ceb-b7e5-41b4-9b76-bfd152dd8d00.png)
I’d say we need to go at least up to 63 rules.
I’d say we need to go at least up to 63 rules.
There is a soundcard in the bluetooth headphones and wires are dirt cheap, it’s not about that. Proper lightning headphones require getting your product certified by apple ($$$) and a special apple chip added in ($$$) because iPhones refuse to connect to devices that aren’t.
But they will connect to all bluetooth devices.
Xen was really rushed and shorter than originally intended in HL1 though, and part of the idea with BM was to flesh it out properly. Might have gone a bit too far, but it was also one of the few places in the project where they could truly come up with something new and unique, and not just redo what Valve had made before them.
NACS is just the standard CCS protocol shoved in the objectively better Tesla plug, and part of making it a standard is the requirement of opening the design for everyone to use. So while the plug is from Tesla, they actually were the ones that switched to the CCS protocol first and dropped their own proprietary system, which is how they were able to open the Supercharger network to other cars in the first place.
And that’s also why NACS is backwards compatible with all current EV chargers that already exist with a simple adapter - either by the driver, or by swapping the cable.
I absolutely loved the Mako. I know I’m in the minority, but I just love how it drives. And stomping on a Colossus with the jump jets is always funny.
As the passive aggressive outro from SuperfastMatt goes:
“It used to be that you had to impress people to get people to watch your show, now you just have to impress the algorithm. So do me a favour, hit that subscribe button, all hail the algorithm.”
There is also a TTRPGs for Palestine bundle here, though I have issues reaching the site currently, might be a hug of death.
I actually didn’t encounter anyone saying Dark Souls and like games being an ARPG. Dark Souls like games are usually called Souls like.
That is because everyone uses the term “Souls-like”. But if that term isn’t used, then they are all labeled as “Action Role-Playing Games”:
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. -https://en.wikipedia.org/wiki/Soulslike
The difference between Valve and almost every other company that suffers from “capitalism” is that Valve is a private company, they don’t have shareholders, investors and an outsider asshole CEO demanding enshittification in the name of exponential growth.
This is basically how radio controlled models using FM TX/RX pairs were coordinated back in the day, there would be a board with each frequency crystal that you would use for your transmitter, and you’d plop the matching one into your model. Reason being that if someone was already flying something and you turned your radio on to the same frequency, they would immediately crash.
This is nothing but a modern spin on “hey internet, what’s wrong with me? WebMD: it’s cancer.”
They went to gitlab, it was inevitable. And probably planned - what better advertisement for your name than a round of news and articles about the takedown. And now they are on a private git so for the next round, Nintendo has to actually sue them as well.
It’s old by now, but Telltale’s Walking Dead. Loved those games, and loved those characters.
And anything you write or upload to Lemmy should be considered permanent, as it immediately spreads throughout all the instances and they actually don’t have to respect edits or removals. And if instances defederate from each other then they simply can’t, as they don’t sync those requests any more - if Lemmy.World decided to defederate from Sopuli, this message would become permanent and I could not do anything about it.
And even if you delete a comment the API will still provide the message content as due to federation shenanigans it’s actually just hidden. If you need to remove something, edit and redact the message first.
There are still plenty of stubborn people that cling to Windows 7, Steam dropped support a few months back when they upgraded the… Electron version, I believe? Had something to do with chrome/chromium removing win 7 support.
Major part of it is that some people differentiate hard between rogue-likes and lites, and others simply do not, and the two will never get along with each other. The thing being that if there are any type of permanent upgrade/unlock systems that makes the game easier the more you play, it is not like rogue, where instead of grinding for more max hp or dodge percentage, you “grind” knowledge and experience as a player.
Which means that there are very, very few actual roguelikes because upgrade systems are just so cool ™ and every game obviously needs one. Or three.
You should buy “System Shock: Enhanced Edition”, as the name implies, it’s the newer better one!
Seriously, why do we keep using the same names with reboots and remasters and remakes and argh. Languages have words, use the goddamn words!
Stardew Valley was published by the developer themselves. He can do whatever he wants with the game and there is no publisher to tell him he can’t because it’s bad for business. If they want the next update to be the “Fuck Russia, fuck Israel, Taiwan is the real China!” update, they can do it. Cp2077 can do that too. Because they are independent.
D’ya think that goes for the games in question of the article published by Warner Brothers that are being pulled by them? Are they independent of the publishers, free to do what the creator wants?
That is why having just the two labels makes them rather useless. Which is the point I’m trying to make.
Roguelike is almost never really used properly, as it should be a turn based, procedurally generated dungeon crawler with permadeath and no permanent upgrade system that makes the game slowly easier.
There’s maybe like three games from the last decade that actually fit the definition.
Which is why it mostly changed to be Roguelite which pretty much just means “there’s ‘permadeath’ but you gain exp/money to unlock buffs and you repeat until you manage to finish a run”. It’s used to very quickly explain the main gameplay/progression loop of any genre of game it’s attached to.
Kinda like how we use FPS because calling them all doomclones makes no sense - we just didn’t pick a better name this time.