• 4 Posts
  • 21 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • All I can say is: I’ve been trained for academic writing for like 8 years now, and I still struggle to do it without a good template. Formatting in a text editor is it’s very own skillset IMO.

    Most important is to make a skeleton, a loose progression of stuff like
    1.X
    2.Y
    2.1 Z

    And look at ONLY that for a while and think ‘what do I want to reach each chapter? Why is this chapter here and not earlier/after? What needs to be said before this can make sense, and is the flow of it logical?
    what will be the next question on my readers mind, and does this Adress it?’

    Also think about who you are writing for. What do you need to explain, and what can you expect as given etc











  • First decide how gamey and mechanic you want it. A tried and tested but fairly prep intensive way is a hexcrawl. Rolling tons of random dice for every travel day can also be a neat way to fill a session! Roll for weather, environment, maybe a big list of random encounters, geographical features, local fauna etc pp. The dice will surprise even you, be ready to improv.

    More free form ways would be to make the travel a skillchallenge/extended challenge, or use a montage approach as presented in fellowship or 13th age.

    I like to mix and match the last 3 things I mentioned: random rolls, skill challenge and montage. Of course, this heavily depends on gam, too!




  • I think it’s a very real possiblility the demon characters player might, down the line, decide their guy is rejoining the bad guys. I don’t think I will be hard pressed to motivate the rest, it just would have been more easy/obvious with a pious char I think. Their group patron will be more of a challenge, but I am sure I will manage :) the game makes them tell me what they want to do a lot, so it’s not hard to figure out

    It obviously helps tremendously that the players are very motivated and excited to play :)