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Joined 3 years ago
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Cake day: June 7th, 2023

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  • This article mentions “writing by hand” but I’ve gotten a lot of value out of using project specific markdown files for keeping track of project info, logging discussions and decisions, and generally keeping a small knowledge base. These have been wildly useful for remembering small details and project histories, and if you sync them between devices, you always have access to your project notes!





  • Lorn’s Lure - This game absolutely enthralled me over the past 2 weeks. It’s a parkour/exploration game, one developer, and it’s just so well designed. Punches way over it’s price for $15.

    The maps are these enormous sprawling runes of an ancient machine, and there so much to find and see in each level. Then after beating the game you can go back with all upgrades and there are so many new paths, new secrets. There’s this special feeling when a developer adds so much in just for their love of the game. Things that don’t unlock new content, don’t satisfy any goals, just more fun and interesting stuff to look at and play around in, if you want. Then you get to the last level and it’s such an emotional peak. It’s like the dev spent 7 chapters just teaching us, preparing the player for the final level, and then doesn’t hold anything back.

    AND it relates to both Hatch and Kill the K.O.T.H., Hatch specifically could be a lesson in pacing, I recommend that as well for anyone interested.