

Honestly, I’m fine if it takes time to get the game right. Hopefully it’s good on the steam deck like their first game was.


Honestly, I’m fine if it takes time to get the game right. Hopefully it’s good on the steam deck like their first game was.


I never thought about temperature/humidity sensors! I know some gardeners that use them in various greenhouses, but that’s interesting stuff. Is there anything yall’ve learned about the power efficiency of heating/cooling methods? Currently we’re making a lot of baked goods and stews to keep the house warmer and more humid, but I don’t have any data on actual power use changes.


I feel like I’m ranting but I just want to talk about this game so much. The game is basically linear, but if you find a random hidden path you’re rewarded with a tiny bit of environmental storytelling. If you work your way off the main path, you find entire sections of jump challenges that have no purpose to the game. It’s like the game is saying “Look at this thing I built! Come jump around for a while!”


Lorn’s Lure - This game absolutely enthralled me over the past 2 weeks. It’s a parkour/exploration game, one developer, and it’s just so well designed. Punches way over it’s price for $15.
The maps are these enormous sprawling runes of an ancient machine, and there so much to find and see in each level. Then after beating the game you can go back with all upgrades and there are so many new paths, new secrets. There’s this special feeling when a developer adds so much in just for their love of the game. Things that don’t unlock new content, don’t satisfy any goals, just more fun and interesting stuff to look at and play around in, if you want. Then you get to the last level and it’s such an emotional peak. It’s like the dev spent 7 chapters just teaching us, preparing the player for the final level, and then doesn’t hold anything back.
AND it relates to both Hatch and Kill the K.O.T.H., Hatch specifically could be a lesson in pacing, I recommend that as well for anyone interested.


It def looks cooler, whatever that’s worth 


Eyyyy I love this game, I never could get a good run build going. Maybe it’s time to re-download it


Number gets big and brain gets happy
I hope modding capability is a focus, it helped KF2 stay awesome for years.
The sounds and feeling of shooting were so fantastic in KF2. The atmosphere kept all my friends there for days at a time just popping zed heads.


It’s honestly so good, it’s peak on army control, huge online community, and active balance/development. Can’t recommend it enough.
This article mentions “writing by hand” but I’ve gotten a lot of value out of using project specific markdown files for keeping track of project info, logging discussions and decisions, and generally keeping a small knowledge base. These have been wildly useful for remembering small details and project histories, and if you sync them between devices, you always have access to your project notes!