Damn, that brings back some memories
Damn, that brings back some memories
Awesome, glad it helped. I use it all the time and I was worried that it was an obvious answer until I tried to find the tag search on the site.
Since you’re browsing Bandcamp use their tags. If you look near the bottom of those albums you linked you can find tags, pick dungeon synth and black metal to get a list of bands to check out. Add more tags to refine the results.
Foundry VTT, Dungeondraft, whatabou dungeon generator, Mork Borg DUNGEN and monster generators, Procreate for drawing dungeons, Stable Diffusion for images I can’t find, various character generators/builders for whichever game I am running.
Im 100% with you. If I were going to set one up it would probably be XMPP. However I havent dug into the features of each to do a proper analysis on which would suit my needs because I have no need for a chat service right now.
They are absolute garbage with wine. I think the only version that worked was the very first release.
It really depends on which features you are looking for. If you just want a solid editor with layers and plugins then gimp is pretty good. You can also try Krita for something a little less cumbersome.
Unfortunately most of the really nice editors are closed source and only mac/windows
The steam release came with a lot of cleanup. It’s a bit less than it was right before but it’s more accessible. Still quite difficult to learn the ins and outs, I think it took something like 30 forts before I had royalty move in. But the game is all about learning through failure, it’s just difficult to find where that failure is most times, lots of pausing and reading to track down which dwarves are having issues with what.
It took me longer than I like to admit to realize that reading a lot was key to knowing what would keep the dwarves happy.
Or when dwarves would go blind because they had liquid in their eyes and no way to get it out. Dwarves have eyelids because of that.
Yeah, I should have mentioned that the text version gets the same updates as the steam version just without the graphical overlay.
These guys are the kind we need more of. Dwarf Fortress is very much a labor of love and well worth the price on Steam. They have over 20 years of development put into it and even though the steam version got a fresh coat of paint, the text mode version is still free.
Anyone curious about Dwarf Fortress should check out Kruggsmash on Youtube. He has been making Dwarf Fortress videos for years and really does a good job of revealing the stories that evolve during gameplay.
I switched to just using Docker and nginx reverse proxy. It’s more setup initially but less overhead.
I recently picked up Scum and Villany which is made to do exactly what you describe. I havent had a chance to run it yet though so the advertised use and actual game feel may be a bit different.
There is also Vast Grimm, a scifi reskin of Mork Borg. It is more locked into its setting than Mork Borg but with the expansion books that just came out it has plenty of options for space combat added in.
also GMing Starfinder. I love starship combat but it is a slog. Any time my players get into starship combat it is almost garanteed to take the entire 3 hour session if not more. Its difficult for players to switch over to the different gameplay. for my current campaign I ended up just giving them a ship that can outrun just about anything so they wouldnt complain about starship combat anymore.
I could fork ClamAV and call it OysterAV then there would be a less maintained alternative
I feel like this repo is bait. The license is bad and violates the TOS but if they can convince a judge that it’s legally binding then they already have over a hundred targets who have forked it. They really messed up by including the shoutcast source and some Dolby code, although the Dolby stuff is questionable.