• 25 Posts
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Joined 3 years ago
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Cake day: July 4th, 2023

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  • Yeah, and that’s really the crux of it. To 90% of people, the content is all that matters. That’s why comments like: “hey, you like TikTok? Why don’t you try Loops instead?” or “Check out Pixelfed, it’s a bit like Instagram!” are unlikely to work. For most people, it’s just a strictly worse version. The same thing but without the content. Why would they downgrade for no reason?

    You have to care about something external to the core experience of consuming content to actually be here. That’s why our population at the moment is, well, just us here *gestures around.* You have to care about FOSS, or decentralisation, or anti-corporatism, or really value the more human interactions you get in a smaller setting with fewer bots, or actually enjoy putting in more work and get less served to you by an algorithm.

    Most of the people with those values I believe will eventually trickle over here naturally. The rest though, this is a really hard sell for.




  • The first one or two bosses are alright, I think. I’m pretty sure you can parry all their attacks. But I can see what you mean, there is definitely a very simple design behind a lot of the bosses in vanilla. None of them were really super fun, but they also weren’t really all that difficult so I guess that’s why I didn’t think too much of it. I died way more to the environment than to any boss, except Isidora. She got my ass like 50 times. Though to be fair I never did the rest of the DLC so there may well be another equally tough boss there.

    But yeah, the game seems to really lean into the whole “virtue of suffering” theme - which works great with the story, world building and vibe and all, it’s just… not necessarily fun.



  • I finished The Drifter yesterday. It took me three weeks to get through a 10-hour game, that tells you a bit about how little I’ve been gaming lately. Anyway.

    Game is absolutely great. 9.9/10, a must-play if you like the genre of point-and-click adventure games, and a game you should seriously consider even if you don’t.

    I’ve already waxed lyrical about it in past weekly threads, so I am not going to repeat myself here. All I can add is that the game does stick the landing.

    From what I have played, this is the most logical puzzle game ever. There were only something like 5 convoluted puzzles over the course of the whole game, and even those did make some sense in retrospect. Besides those five I got stuck on, I was able to figure out the rest of the game without outside help, and everything felt like it was logical and made sense.

    The story is a lot of fun, it was more sci-fi than I expected but I don’t really mind it. It’s a breakneck pulp thriller and it keeps throwing curve balls at you, there is always a twist and turn and you never know what to expect. The writing is super sharp, it’s witty and fun and the dialogue is great. In the latter half there were a couple of voice actors that were only okay, but the rest of the cast is absolutely top shelf and the protagonist especially is great.

    Overall I can’t say enough good things about it. The conclusion is satisfying, the main theme of the OST hitting with its heavy synths at a climactic moment was epic and there is even an emotional arc.

    Play it, it’s fantastic. Even if you don’t like puzzle games, the story and presentation is great, so if you have to look up a few hints or solutions then so what? You’ll have a good time regardless.



  • Sorry for barging in through the door like a Jehovah’s Witness, but if you like these kinds of games you must try The Drifter. I finished it yesterday and it’s the best point-and-click I’ve ever played, may well have ruined the genre for me. It’s an adventure game that actually doesn’t use moon logic. A couple puzzles were a bit convoluted, but even those I felt like actually were based on some logic and made sense.

    Plus it’s a great pulp story with phenomenal voice acting. Can’t recommend it enough. Well anyway, sorry for the interruption, I’ll move on to the next house. Thanks for your time.


  • It’s an inherent problem with having both users and communities on the same instances, and just how humans tend to operate in general in that we automatically gravitate to others and clump together.

    I think it was @rglullis@communick.news who was saying that in an ideal world there would be two types of instances, one for users and one that only served as hosting space for communities. That way you could block or defederate user groups without losing access to entire communities.

    Of course, we’re way past the point where reorganization into a structure like that is feasible. But it’s interesting to think about.






  • spoiler

    I don’t know, I know what you’re saying and I’ve heard some other people complain about the same thing. I kind of didn’t mind it. Since they’re used pretty sparingly and only in association with the overlaps to signify reality being rewritten and to ratchet up the tension I felt like it was okay. They wanted to build a bit of tension-release flow and this isn’t a game where you can have zombies conveniently jump out from behind a bookshelf or whatnot. I don’t know. I enjoyed the scares (especially in the retirement home, Cynthia’s face is just terrifying hahaha) but I can’t explain why it worked for me since I agree that on paper it’s “cheap”.