I saw a warning once a while ago on Firefox… and completely forgot this was a thing until I saw this post right now. I’ve had absolutely no issues. I guess I’m lucky…?
Sounds like the film studios are discussing crime 🔎.
Running Jellyfin off of a VPS provider seems needlessly expensive. I guess server hardware has an upfront cost, but having real hardware to host it on at home will be far more cost effective long term, especially for storage.
Yeah, that’s my main concern. I believe the Immich developers have said they have no desire to implement it, though… Which is fair enough, it doesn’t work for my desired use case though.
I want all data to be encrypted before it even reaches the server. Yes, I don’t want to trust even my own server for my image backups :), particularly since I would want to use something like Immich to provide photo backups for friends and family and I don’t even want to technically have access to their unencrypted photos unless they explicitly share them. I kind of want the attack surface for my photos to be as small as practical too. It’s almost certainly worse to have them available on my device unencrypted than a dedicated server, but it’s worse to have them unencrypted on both (and I want photos available on device so, thems the breaks).
I get that a lot of people won’t care about this and that they’d rather be able to run the image recognition features of Immich on the server and stuff, but I don’t think it’s entirely unreasonable to want encryption for this. If nothing else I’d love to be able to back up photos for friends and family and legitimately be able to tell them that it’s encrypted and I can’t see any of it. It’d be even sweeter if they could do image recognition on device and sync that metadata (encrypted) to the server as well.
I’m kind of disappointed by the lack of encryption. It sounds great, but I don’t want to trust the server.
This would cause other problems too. People will mostly vote for more popular games because more people own them… Realistically I don’t think there’s a way to do this that would actually be meaningful. In general I’ve started to place an extreme amount of distrust in ratings for games and movies because realistically I don’t care what the average person thinks of a piece of media… I care what I think, and aggregate measures like that don’t really give you a good impression of that. It seems more useful to find good curators and people with similar tastes (or tastes you understand so you can say “oh they liked this, but I don’t like that kind of stuff as much as them” or “oh they didn’t like this, but that stuff is more my jam than theirs”.
More margin to big sellers seems sort of backwards to me, but I guess it makes it easier to convince large publishers to put games on steam? Personally I’m more interested in bigger margins for indies, but maybe I’m ignorant.
For what it’s worth I also haven’t had any problems. Maybe we’re just lucky, though.
There’s at least two animated versions that I’m aware of! Apologies for the URLs that contain dates…
I’ve seen some companies make a valiant effort to make their AWS bill their largest expense, but you’re right.
On the flip side, this is one of the reasons open source projects can be really great. When a community of people can contribute to something to make it better over time and when people can fix their own problems with an app you can get something really great that can get updates sustainably without a subscription model… Everybody just kind of contributes what they can to get what they want. Of course, maintaining an open source project is work and has its own problems and volunteer contributions aren’t necessarily sustainable either and aren’t great for large chunks of work… But there is something nice about the model of “everybody contributes to this thing a little to make something better than we’d be able to make on our own,” even if that’s a bit idealistic in practice, haha.
Compression can increase read and write speeds to storage because you’re sending over fewer bits. The tradeoff is that you need CPU resources to do the compression (and decompression).
I haven’t found games to compress that well. On my steam folder 809GB compressed down to 724GB, so I save maybe 10%. That’s certainly not nothing, but it’s not game changing either. That said I don’t install a lot of hundred gig plus games.
Yeah ~2008 is kind of the timeframe I have for people getting SSDs in consumer devices. I mean… maybe you could count compact flash?
If you’re just buying a terabyte or two of storage there’s absolutely no reason to buy spinning rust at this point. If you want many terabytes of storage 12tb+ hard drives are going to be a fair bit cheaper than SSDs currently. SSDs have been rapidly dropping in price and increasing in capacity, though, so hopefully it just gets more and more cost effective to have a bunch of storage with SSDs.
That’s super early to have adopted SSDs solely, no?
Seems like it might be fine: https://nextcloud.com/blog/nextclouds-push-notifications-for-ios-and-android/
I don’t really know how I feel about steam or valve. I’m kind of nervous about how dominant they are… like it would really suck if they suddenly disappeared or started acting more maliciously. I get why people like the promises from GOG and stuff. But that said… Valve and Steam do so much good stuff and I really respect all of the Linux work they’ve done. I don’t really trust them long term, but they seem to currently be in the position where open platforms benefit them and they’re leaning into that… and that’s actually really cool.
Honestly, the fact that the steam deck isn’t locked down and you can install games from other sources, or even blow away the operating system and put windows on it is kind of incredible and I’m really glad they’ve done things like that. I’m not sure how relevant it would be to these lawsuits, but I feel like the lack of a walled garden gives them a significant brownie point for me. I hope they keep doing awesome stuff like this and don’t completely squander any good will I have towards them.
Regardless, I hope small developers can get a better cut on steam in the future… 30% seems pretty steep. It’s probably worth it for the value that steam adds, but I could see it being juuuust enough that some small game developers can’t quite eek out a living on a niche game.
I guess it would contribute to the confusion too. Works on my computer.