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Joined 11 months ago
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Cake day: August 12th, 2023

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  • Despite the privacy concerns, Microsoft says that the Recall index remains local and private on-device, encrypted in a way that is linked to a particular user’s account.

    Just like how Microsoft domain-bound emails were stored locally on machines running Outlook, right? Or how purchasing and downloading music, movies, and video games meant that we owned them, right?

    I don’t believe for a fucking second that this “feature” will remain locally encrypted forever. Fuck Microsoft, fuck the AI bubble.

    “Don’t be evil!

    wait, you say you’ll pay me to be evil? Well fuck that changes everything!”





  • I just finished playing Horizon: Zero Dawn for the second time and it was way more engaging than I remember it being back in 2017. Apparently a lot of reviews ragged on it for “not being Breath of the Wild” which is a lame thing to complain about, even if the game came out at the same time, and they share a lot of thematic elements (like heavily focusing on archery, fighting ancient machines, exploring a beautiful world, etc.).

    But it’s a very different game, very narrative heavy, very beautiful, and very well-optimized on PC. The combat is very focused and fun in a good way.





  • I think my favorite aspect(s) about DOOM is that all of the games are good, they are all worth playing, and they are all representative of the peak of 3D technology from their respective release eras.

    Aside from that, every DOOM short of DOOM 3 satisfies my primal need to violently, quickly, adeptly slaughter demons (which has needed far more satisfaction in recent years for some odd reason). I recently finished a nightmare DOOM 2016 playthrough and loved every minute beginning to end, yet again. I’m now in the depths of a nightmare DOOM Eternal playthrough and I can’t get over how addicting the game is. You CANNOT beat the game without engaging with every single one of the combat mechanics, but it’s up to you, your skills, and your digital (read: finger) dexterity to determine when and how you do that. It’s nothing but flawless game design, gorgeous visuals, technical mastery, and some of the best instrumental heavy metal there is.