• 2 Posts
  • 45 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • So standard distinctions with three prime attributes, charm, intellect and war, as a throwback to Romance of the Three Kingdoms 2 on the SNES, which is where I first caught the bug. Finally, there’s the default skills as recommended by Cortex.

    It’s not overly complicated and I have one power gamer that desperately wants to abuse Influence and Charm to control everyone.

    That said, I’ve made it clear we’re working to tell a story together and everyone is really leaning into that to see where the adventure goes.



  • This is my first with both Cortex Prime and Reign. With Cortex Prime, I wanted something like Fate, but a little meatier and no custom dice needed. Cortex delivers that in spades.

    Cortex is very modular, which is a blessing and a curse. It means you can get it to do almost anything you want, but there’s a fair amount of prep to set up the campaign.

    That said, rolling in Cortex is really fun. It’s fast and generally helps raise the stakes in storytelling without bogging anyone down. As an added bonus, because it’s so modular, if I need to quickly invent a new roll or challenge, all the hooks are there to let me do it quickly and seamlessly.

    Reign, on the other hand, isn’t being used much from a dice rolling perspective, but its company system is the engine that powers the whole campaign.

    Their city is a company that has its own stats and resources and I can generate problems for them to face. Your base company score is seldom sufficient to deal with the problem at hand, so you need to create your own missions to gain additional dice to address the problem.

    For the bandits, the players went on a scouting mission to determine the best approach and attack, liaisoned with yellow turbans, designed strategies and finally brought in Gongsan Zan as allies in order to address the problem.

    Outside of that last point, these were all self-directed missions the players came up with and pursued on their own.

    Reign is amazing for creating player agency and quests that feel like they matter.






  • That’s a fast turnaround from the initial teaser!

    I’m so stoked by this new direction. Rimworld has always been horror-adjacent with savage cannibalism, deep trauma that leads to madness, and the fragility of technology.

    I hope this can really mix up the gameplay rather than just add more levers to pull as you progress through a routine process.