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Joined 2 years ago
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Cake day: August 4th, 2023

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  • Skyward Sword was a weird one for me. The motion controls drove me nuts almost all the time, except when they didn’t and I was having a blast. Unfortunately, that wasn’t super often, and when I finally did get into a groove, it was the very end of the game. The final boss felt really good. But then it was over.

    The third dungeon is also one of my favorites in the series and the story has one of my favorite Zeldas (the character) in the series, too. At the same time, there were also large stretches I hated. So many ups and downs for me.












  • FF12, 13, 15, and 7 Remake were all big sellers. It’s more the recent, poor performances of Rebirth and 16 that have raised eyebrows (although I can understand the argument that 15 and 16 moved away from being JRPGs from a gameplay point of view).

    The big names they are left with right now are FF14 (the other MMO), Nier (the brainchild of an auteur, not regular work product), and Dragon Quest. Maybe FF17 will be end up being more traditional, but with the way that series’ dev cycles have gone on top of the restructuring, who knows when that will surface.





  • Something of mild historical interest is that Magna Cum Laude had some genuinely brilliant dialogue here and there. The abusive arcade machine and tabletop RPG scene still stick firmly in my memory all these years later, and there was solid comedic timing as well (“Are those my Funyuns?”). Unfortunately, more good lines are cut up into the minigames, which act out scenes with gamified dialogue selection. Many of the games probably have to be re-attempted to clear, too, and no matter how funny a line is, it’s not gonna be great the fourth time because you hit too many beers and can’t control the cursor. The game’s also very much a product of the irreverent college movie genre, which has aged in the worst way. Consent issues and all.

    Al Lowe’s games were more highbrow, for lack of a better term, so they didn’t go quite as far off the rails. They seemed to be the kind of thing aimed at a Playboy Magazine reader. One of these, Love for Sail, remains my favorite of the bunch. I think they really hit their stride with the gameplay in that one, and the writing and the visuals were solid, though I’ve seen better in this genre since.

    I didn’t see great reviews for Wet Dreams so that was an easy skip–I’ve been ignoring the series since MCL–but it’s interesting to see a high opinion of those games. I almost never see anyone talking about them, much less in a glowing way.