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Joined 2 years ago
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Cake day: June 6th, 2023

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  • They did just successfully reuse a booster on the last test. One of the most powerful boosters ever launched was precisely caught on a tower and relaunched a few months later. But nope, no talent by those engineers.

    Saturn 5 was obviously amazing, but we can’t use it as a benchmark today. We could do it again if we wanted, but we don’t want to. Standards and goals have changed. Both politically and in aerospace generally.

    Is it disappointing that the ship keeps having issues? Yes. Does that make the program a waste? No. It will progress even if its slow. I’d rather it be late than not done ever, which was the status quo before SpaceX arrived. How many times must these goal posts be moved?

    We are watching a whole new round of groundbreaking R&D unfold before our eyes and people are sitting here worrying about money. And a pretty small amount of money in the grand scheme of the country.

    It is truly a shame that Elon is the evil asshole that started all this. It makes it so incredibly difficult to be a fan. But try to find the nuance. SpaceX has become so much more than him.









  • Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

    And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.



  • 35% of players don’t pirate every game… Thats absurd. If you’re referring to the pc gamer survey from like 10 years ago, there was way more nuance to it than that. Go read more than the headline please.

    But even so, its not up to the consumers to bend over and be “pleasable”. Devs should treat the platform well, instead they shit out bad ports, they dont bother with basic options, they require more layers of launchers and stores, drm, kernal anti cheat, etc etc etc.

    The pc market is huge, even excluding people who haven’t upgraded in 10 years. Its plenty attractive


  • AngryMob@lemmy.onetoFediverse@lemmy.worldTop 50 defederated instances
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    2 years ago

    Maybe im wrong and they need support. Maybe im not. I certainly am in no position to say one way or another with authority. But i’d rather be wrong about keeping them shamed than be wrong about letting them feel positive about their issue.

    Either way, i respectfully am done discussing the topic for now. I will give your opinions some thought though.


  • AngryMob@lemmy.onetoFediverse@lemmy.worldTop 50 defederated instances
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    2 years ago

    Being a pedo may not be a choice, but acting on it definitely is. And any pedo who has to go searching for pedo friendly communities is not looking for help, theyre looking to get off.

    Its not a big secret to them that they have something wrong to live with. They dont need a support community to tell them how not to fuck kids. It shouldnt take that much self control for them to not fuck kids…

    I’d even bet the vast majority of them already do just fine living normal lives. Just like the vast majority of “normal” adults dont go around raping each other just because they feel sexually aroused by someone.



  • Art style, fidelity, and realism are all somewhat separate. Yeah a good art style can make a game timeless. There are countless examples of that. But it doesnt mean that realistic looking games cant have a great art style. I think cohesion is a huge part of what people mean by “art style”. Realistic looking games that focus on having a cohesive look can also be fairly timeless. They may not compete with today’s fidelity (resolution, technology, etc), but Assassin’s Creed, various Battlefield games, Crysis 1, and plenty more all look great if you look at them today.

    Theres also the concept of somwthing not realistic, but high fidelity. Minecraft RTX is simply amazing. Taking that already timeless art style and increasing the fidelity doesn’t suddenly remove the timeless factor, and i love that. I want more of that. Even if it means i need a fairly beefy gpu for such simple graphics otherwise.