Really fun GDC talk by spiderweb games https://youtu.be/stxVBJem3Rs?si=mZdu6eyyWD4OEWGw
Really fun GDC talk by spiderweb games https://youtu.be/stxVBJem3Rs?si=mZdu6eyyWD4OEWGw
I think it highlights how perverse the stock market itself is. It doesn’t really seem like it functions much as a way for riskier ventures to raise capital outside of a bank, but a giant casino that gives the illusion of not being a zero sum game.
It’s hypothetically possible for a company to make more money in the stock market by investing in themselves than by creating anything (see Tesla). And if all companies could behave this way and somehow knew what the stock market would do for 5 years, I’d wager a TON of companies wouldn’t meet it, invest in the stock market, drive up the “value,” more don’t meet it, etc. etc. until no one is making anything, and everyone is happy with their paper fortunes and try to sell.
In my experience, it has not generated results in real time. I’ve either gotten the exact same response, or a prompt asking “would you like to generate an AI response to your search?”
So it seems like, and would make sense, that in a given time period they only generate a response once per given search, and reuse that response in the future, since that’s far more efficient
I still don’t know it. I don’t have a huge amount of confidence in “a prominent figure in the Counter-Strike community” as a source for Valve’s internal finances.
Wonder how much money the website made for making up this rumor
Huh… Will this message then get re-ingested by chatgpt? Did it just poison itself?
A monopoly with checks notes 30% market share. It has a plurality, but not a majority.
Good video on some other drawbacks to licensed game dev https://youtu.be/SdJCrgSXAW0?si=qtdrhzSFXmQPaUjC
Damn, that actually sounds cool as hell. Loved Star Wars Bounty Hunter
“We’re hoping soon, though, it is very high on our list, and we want to make SteamOS more widely available. We’ll probably start with making it more available to other handhelds with a similar gamepad style controller. And then further beyond that, to more arbitrary devices. I think that the biggest thing is just, you know, driver support and making sure that it can work on whatever PC it happens to land on. Because right now, it’s very, very tuned for Steam Deck.”
From listening to Gabe’s early interviews about the Deck, I actually think they sell the hardware at a loss, with the intent of bringing in new customers.
I’d just throw out that my recollection is that it was really more of a mid-to-late 2000’s thing for the oversaturation of WW2 games, if you’re willing to move your window forward a bit. That and there weren’t nearly as many games being released at that time period, so it didn’t take much to saturate the market; there were roughly 1/50th the number of releases in 2008 as today (https://www.statista.com/statistics/552623/number-games-released-steam/ using steam releases as a rough approximation of total).
In terms of specific games, I don’t have any that aren’t already mentioned elsewhere. The Battlefield, Band of Brothers, and Call of Duty recurring releases are really the big ones. https://en.m.wikipedia.org/wiki/List_of_World_War_II_video_games has a good list if you want to browse more.
misconfigured
Makes me skeptical this is a real “loophole”
The issue revolves around permissions, with GKE allowing users access to the system with any valid Google account. Orca Security said this creates a “significant security loophole when administrators decide to bind this group with overly permissive roles.”
Orca Security noted that Google considers this to be “intended behavior” because in the end, this is an assigned permission vulnerability that can be prevented by the user. Customers are responsible for the access controls they configure.
The researchers backed Google’s assessment that organizations should “take responsibility and not deploy their assets and permissions in a way that carries security risks and vulnerabilities.”
Yeah, PEBKAC
That’s not true. If you’re intentionally logged in to a website, sure, but tracking without an account requires action on the part of your browser, assuming you’re using a VPN. Cookies, ad-IDs, user agent, preferred language, etc. is all information that the browser can decide if it provides or not.
What maintenance?
I don’t see why it wouldn’t be able to. That’s a Big Data problem, but we’ve gotten very very good at searches. Bing, for instance, conducts a web search on each prompt in order to give you a citation for what it says, which is pretty close to what I’m suggesting.
As far as comparing to see if the text is too similar, I’m not suggesting a simple comparison or even an Expert Machine; I believe that’s something that can be trained. GANs already have a discriminator that’s essentially measuring how close to generated content is to “truth.” This is extremely similar to that.
I completely agree that categorizing input training data by whether or not it is copyrighted is not easy, but it is possible, and I think something that could be legislated. The AI you would have as a result would inherently not be as good as it is in the current unregulated form, but that’s not necessarily a worse situation given the controversies.
On top of that, one of the common defenses for AI is that it is learning from material just as humans do, but humans also can differentiate between copyrighted and public works. For the defense to be properly analogous, it would make sense to me that it would need some notion of that as well.
I know it inherently seems like a bad idea to fix an AI problem with more AI, but it seems applicable to me here. I believe it should be technically feasible to incorporate into the model something which checks if the result is too similar to source content as part of the regression.
My gut would be that this would, at least in the short term, make responses worse on the whole, so would probably require legal action or pressure to have it implemented.
Yup, that’s the one
To help give love to some games I think are underrated, here’s a list of my favorite games with 4,000 reviews or less on steam under $25 ranked by my personal play time.
Neo scavenger $15
Post apocalyptic survival sim, that reminds me a tiny bit of Oregon Trail. There’s a good chance a scratch will kill you, and finding a plastic bag so you can carry more than what you hold in your two hands makes you feel OP. I’ve put 74 hours into this game, have died and restarted countless times, and have hardly gotten anywhere in it, but it’s exactly my kind of survival game
Fae tactics $20
Turn-based grid combat reminiscent of Final Fantasy Tactics, with just a splash of pokemon. The mechanics and setting I found really fun, although the difficulty can fluctuate a good bit at times.
Xenonauts $25
If OG XCOM went more crunchy than streamlined, it’d be Xenonauts instead of Firaxis’s Enemy Unknown. The combat gives you a ton of control during combat, specifying how much time they should spend aiming before shooting, specific hours of overwatch, crouching, etc.
Star Renegades $25 (currently $5)
Roguelike turn based party RPG. It doesn’t do a crazy amount that’s new or novel, but it executes very well, and lining up a good combo with your build feels amazing.
Rogue Book $25
Slay the Spire with some smart additions. Instead of one hero, you play two, which gives some extra possibilities to mix and match between runs. Instead of an overmap with a couple branching paths, there’s a hex overworld where you can use resources to reveal tiles.
Wildfire $15
Avatar the Last Airbender as a 2d stealth action game. The level layouts are great, and the ability upgrades strike a good balance between being impactful and not trivializing encounters.
Don’t Escape: 4 Days to survive $15
A classic point and click adventure, except using human logic instead of insane Game Logic. Reminds me of a bunch of similar games I played at the height of Newgrounds. It’s a tight, solid experience that doesn’t over stay its welcome.
Alina of the Arena $15
What if Slay the Spire had a hex grid system? I’ve seen other games ask this question, but Alina is the best I’ve played. There are some really clever design decisions they’ve made where certain builds very intuitively form some classic archetypes.
Shardpunk $14 (currently $10)
Roguelike XCOM themed as a crystalpunk version of Vermintide. Combat is solid, but the theme of running to the exit while shooting rats on the way with crystal powered machine guns sets it apart for me.
The Case of the Golden Idol $18
This one breaks my “4,000 or less” review rule by a little bit, so I’m putting it at the bottom, but it is one of my favorite games. I understand the love for Obra Dinn, but Golden Idol is better in my opinion. Each puzzle is a scene more or less frozen in time, which you can click on things for clues as what’s happening. What sets it apart is how you really do need to solve the mystery to progress; the game doesn’t walk you into it nor really lets you brute force it. Hands down the best mystery game I’ve ever played.