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Joined 1 year ago
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Cake day: June 3rd, 2023

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  • That’s kinda a weird take, since the private server model was the only model until 10 years ago or so. Companies definitely know it. It’s just not financially efficient comparing to benefiting from economies of scale with hosting. Plus you don’t lose a ton of money or piss of players if you over or under estimate how popular the game will be.

    Had they gone with private servers here, they would have lost even more money than they already have. The problem here is they spent too much money on a game no one wanted to play, chasing a fad that ended before it launched.




  • I actually looked into this, part of the explanation is that in the 80s, Sweden entered a public/private partnership to subsidize the purchase of home computers, which otherwise would have been prohibitively expensive. This helped create a relatively wide local consumer base for software entertainment as well as have a jump start on computer literacy and software development.


  • I think to some extent it’s a matter of scale, though. If I advertise something as a calculator capable of doing all math, and it can only do one problem, it is so drastically far away from its intended purpose that the meaning kinda breaks down. I don’t think it would be wrong to say “it malfunctions in 99.999999% of use cases” but it would be easier to say that it just doesn’t work.

    Continuing (and torturing) that analogy, if we did the disgusting work of precomputing all 2 number math problems for integers from -1,000,000 to 1,000,000 and I think you could say you had a (really shitty and slow) calculator, which “malfunctions” for numbers outside that range if you don’t specify the limitation ahead of time. Not crazy different from software which has issues with max_int or small buffers.

    If it were the case that there had only been one case of a hallucination with LLMs, I think we could pretty safely call that a malfunction (and we wouldn’t be having this conversation). If it happens 0.000001% of the time, I think we could still call it a malfunction and that it performs better than a lot of software. 99.999% of the time, it’d be better to say that it just doesn’t work. I don’t think there is, or even needs to be, some unified understanding of where the line is between them.

    Really my point is there are enough things to criticize about LLMs and people’s use of them, this seems like a really silly one to try and push.











  • To help give love to some games I think are underrated, here’s a list of my favorite games with 4,000 reviews or less on steam under $25 ranked by my personal play time.

    Neo scavenger $15

    Post apocalyptic survival sim, that reminds me a tiny bit of Oregon Trail. There’s a good chance a scratch will kill you, and finding a plastic bag so you can carry more than what you hold in your two hands makes you feel OP. I’ve put 74 hours into this game, have died and restarted countless times, and have hardly gotten anywhere in it, but it’s exactly my kind of survival game

    Fae tactics $20

    Turn-based grid combat reminiscent of Final Fantasy Tactics, with just a splash of pokemon. The mechanics and setting I found really fun, although the difficulty can fluctuate a good bit at times.

    Xenonauts $25

    If OG XCOM went more crunchy than streamlined, it’d be Xenonauts instead of Firaxis’s Enemy Unknown. The combat gives you a ton of control during combat, specifying how much time they should spend aiming before shooting, specific hours of overwatch, crouching, etc.

    Star Renegades $25 (currently $5)

    Roguelike turn based party RPG. It doesn’t do a crazy amount that’s new or novel, but it executes very well, and lining up a good combo with your build feels amazing.

    Rogue Book $25

    Slay the Spire with some smart additions. Instead of one hero, you play two, which gives some extra possibilities to mix and match between runs. Instead of an overmap with a couple branching paths, there’s a hex overworld where you can use resources to reveal tiles.

    Wildfire $15

    Avatar the Last Airbender as a 2d stealth action game. The level layouts are great, and the ability upgrades strike a good balance between being impactful and not trivializing encounters.

    Don’t Escape: 4 Days to survive $15

    A classic point and click adventure, except using human logic instead of insane Game Logic. Reminds me of a bunch of similar games I played at the height of Newgrounds. It’s a tight, solid experience that doesn’t over stay its welcome.

    Alina of the Arena $15

    What if Slay the Spire had a hex grid system? I’ve seen other games ask this question, but Alina is the best I’ve played. There are some really clever design decisions they’ve made where certain builds very intuitively form some classic archetypes.

    Shardpunk $14 (currently $10)

    Roguelike XCOM themed as a crystalpunk version of Vermintide. Combat is solid, but the theme of running to the exit while shooting rats on the way with crystal powered machine guns sets it apart for me.

    The Case of the Golden Idol $18

    This one breaks my “4,000 or less” review rule by a little bit, so I’m putting it at the bottom, but it is one of my favorite games. I understand the love for Obra Dinn, but Golden Idol is better in my opinion. Each puzzle is a scene more or less frozen in time, which you can click on things for clues as what’s happening. What sets it apart is how you really do need to solve the mystery to progress; the game doesn’t walk you into it nor really lets you brute force it. Hands down the best mystery game I’ve ever played.