I skipped buying Death Loop despite a decent sale on steam just yesterday because of denuvo.
It also made me more glad I just dropped Xbox game pass because that client didn’t show it used it at all (or if it did, I didn’t notice it), and it was on my wishlist because I had been playing it via game pass.
I wonder how many sales publishers leave on the table because of denuvo (both from people boycotting denuvo and from the lack of free advertising piracy gives) vs how many sales it generates because someone couldn’t pirate a game instead of buying it.
Like my own experience with this is when I was playing pirated games, I picked games based on availability of a pirated version. If there was a specific game I wanted to play, I might have looked for it, but failing to find it wouldn’t have meant I was headed to the store for it.
I later bought some of my favorite games after playing the pirated version. Great games made me want to give the devs money. Plus, people tend to talk about games they love, and others who hear about it might not go looking for a free version.
So all that makes me wonder if those who use denuvo are just paying extra for something that just hurts their sales instead of helping.
They MBA types treat it as something you just do these days. It protects the game from being pirated in those first few critical weeks of sale. Then they remove it as a gesture of goodwill and the anti-denuvo fans come back and buy the game anyway.
Deathloop came out in 21. Though as mentioned to the other reply, steam says denuvo anti-tamper rather than DRM (and they claim to have pirated it a year ago), so this could be a different use case.
Just wondering if the anti tamper involves anything in the kernel now, since that was the use case that was originally targeted with kernel level code.
Yeah, and based on my search it looks like it had it right from launch, too. Though the steam page says denuvo anti-tamper, so maybe that’s not the same as the denuvo drm that (I think) uses encryption on certain parts of the code.
Fwiw, I didn’t notice any annoying performance issues. Apparently there is/was a stutter that was fps dependent, but the devs said they didn’t think it was related to denuvo.
I don’t really understand your gripe with gamepass here. Personally I’m extremely glad I got to try Deathloop through gamepass because I found out it was just another generic ass FPS that I didn’t want to buy.
Hmm I’ve been enjoying deathloop. Tbh though I’ve not done any gaming for maybe twenty years so it doesn’t seem very generic to me. I like the colours and the feel of it.
I skipped buying Death Loop despite a decent sale on steam just yesterday because of denuvo.
It also made me more glad I just dropped Xbox game pass because that client didn’t show it used it at all (or if it did, I didn’t notice it), and it was on my wishlist because I had been playing it via game pass.
I wonder how many sales publishers leave on the table because of denuvo (both from people boycotting denuvo and from the lack of free advertising piracy gives) vs how many sales it generates because someone couldn’t pirate a game instead of buying it.
Like my own experience with this is when I was playing pirated games, I picked games based on availability of a pirated version. If there was a specific game I wanted to play, I might have looked for it, but failing to find it wouldn’t have meant I was headed to the store for it.
I later bought some of my favorite games after playing the pirated version. Great games made me want to give the devs money. Plus, people tend to talk about games they love, and others who hear about it might not go looking for a free version.
So all that makes me wonder if those who use denuvo are just paying extra for something that just hurts their sales instead of helping.
They MBA types treat it as something you just do these days. It protects the game from being pirated in those first few critical weeks of sale. Then they remove it as a gesture of goodwill and the anti-denuvo fans come back and buy the game anyway.
Deathloop came out in 21. Though as mentioned to the other reply, steam says denuvo anti-tamper rather than DRM (and they claim to have pirated it a year ago), so this could be a different use case.
Just wondering if the anti tamper involves anything in the kernel now, since that was the use case that was originally targeted with kernel level code.
Death Loop has Denuvo? I remember pirating that about a year ago.
Yeah, and based on my search it looks like it had it right from launch, too. Though the steam page says denuvo anti-tamper, so maybe that’s not the same as the denuvo drm that (I think) uses encryption on certain parts of the code.
Fwiw, I didn’t notice any annoying performance issues. Apparently there is/was a stutter that was fps dependent, but the devs said they didn’t think it was related to denuvo.
I don’t really understand your gripe with gamepass here. Personally I’m extremely glad I got to try Deathloop through gamepass because I found out it was just another generic ass FPS that I didn’t want to buy.
Hmm I’ve been enjoying deathloop. Tbh though I’ve not done any gaming for maybe twenty years so it doesn’t seem very generic to me. I like the colours and the feel of it.