So, I haven’t dabbled in the Word of Darkness (“WoD”) or the Vampire games since I was an early teen. I only played like 2 sessions, so I am not worried about rules for other editions coming into my head. That being said, what rules am I going to get wrong when running a game of the newest edition of Vampire the Masquerade (“V5”)?

Any decent house-rules out there? Any advice?

  • stoned_ape@lemmy.world
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    5 months ago

    These are just things I learned running it and they worked for me but might not be the case for everybody

    • Focus on just the core book. WoD has always suffered from bloat and an early game I ran got out of hand pretty quick bc I let PCs pick from anything

    • Start small. 5e I think does a balance of horror great, but don’t worry about shit going on in the far corners of the world with millennia-old vampires; let your PCs carve their niche out first

    • Lorebooks at your own risk. I didn’t like them but again, IDGAF about the metaplot

    • Don’t forget hunger is always there and should affect rolls but also you should always be challenging that hunger. I’m not a combative dm/st/gm whatever but like … I think that’s the whole point. Kindred existence is just a constant war of controlling the Beast.

    • Ask lots of questions and use those answers against the players especially during character creation and extra especially with Advantages and Flaws

    • Watch having thin-bloods in with your genned kindred. I felt like there was a huge power gap, or at least make players aware it might get weird

    Idk the rules went fine but I’m used to WoD dice pool weirdness. I never house-ruled any of the 5e rules myself other than the mixed-gen coterie thing