Science Fantasy is usually a fantasy story in a setting typically associated with scifi. The classic example is Star Wars; it’s it a world with spaceships and lasers, but it’s about space wizards having swordfights.
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sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•The Pros and Cons of Fantasy Counterpart Cultures
1·2 months agoEvery custom, every belief, every fashion, every turn of speech?
No, of course not. Why would anyone waste effort on infinite irrelevant details? But everything there is to know, I know.
I do believe that player should be able to gain a basic understanding of the cultures their characters come from. The question is how much information can they get, and process?
You give them an overview at the start with the information you guess might be relevant or interesting to them, and supplement it during the game as necessary.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•The Pros and Cons of Fantasy Counterpart Cultures
2·2 months agoPart of the fun of DMing for me is in homebrewing cultures…or, more accurately, homebrewing factions that have a culture.
Besides which, there are some fundamental flaws in your premises:
You assert that a counterpart culture is easier to understand than an original one. I 100% understand any culture I make up, definitionally. On the other hand, neither I nor anyone else at my table can say the same about any IRL culture. Even members of a given IRL culture can never fully understand the totality of it.
You also say
[if] you create fantasy ancestries from scratch, you need to convey all that information to the players.
And I don’t think that’s true. Players don’t need to know everything about a culture to interact with them. In many cases, the player characters are themselves unfamiliar with that culture, in which case any mystery, mistakes, miscommunications etc are valuable in-character roleplay. And when the PCs would be familiar with a relevant aspect of a given culture, you can simply tell them that detail, no need to loredump everything. (Eg “I beg for mercy” “Your character knows that The Southern Pirates are notorious for never taking prisoners, are you sure you want to try that?”)
If you don’t want to do a one-shot, I still recommend keeping it short. 3-5 sessions perhaps. Just to dip a toe in and even out the kinks, and be able to feel good that you completed something. Decide if you want to commit to a big sprawling campaign after the first little demo campaign.
For sure! And that scarcity of resources and failing supply chains is a GREAT setting for questing!
A couple thoughts occur:
- If you wanted to justify big cities in wildernesses, you could use the prevalence of monsters to do so. Say it’s just too dangerous to have small villages, and everyone has to spend the night in a walled town/city for their own safety.
- I’m pondering how magic could effect this, too. You might have a whole Town in this ecosystem replaced by just a single wizard, who’s willing to magic up complex tools or luxuries in exchange for an exorbitant payment from the peasants.
- A lot of fantasy settings are lowkey post-apocalyptic, inspired by the Dark Ages and/or The Black Death. You may encounter isolated Villages that are struggling to scrape by as their Town got wiped off the map, or isolated Cities crammed full of starving refugees that fled their Villages.
I know y’all are talking about like, buying a wish spell, but y’all make it sound like the mom hired a magic gigolo XD
Now you’ve inspired me. I should make a character who’s 1 level in sorcerer, the rest in wizard, and the premise is that they set out to prove everyone wrong that they’re not just going to rely on their inborn talents and they’re ready to do the work!
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•Interesting premises for "Frontier Exploration" games?
2·5 months agoMy current game might be helpful, but it will require a little context to explain and work to adapt to your purposes.
All my games take place in the same world. The last game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas.
That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle.
EDIT: They’re incentivized to work with the locals, because pissing them off would make a potential trade route dangerous and therefore worthless.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•What are some tools you personally use for prep?
1·7 months agoGoogle drive for notes, DungeonFog for maps.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•Why Megadungons? A Campaign Structure for Modern Lives
4·8 months agoIIRC you spent gold on XP by carousing; basically, blowing all your cash on ale and brothels was how you leveled up.
sirblastalot@ttrpg.networkOPMto
rpg@ttrpg.network•Thoughts on preemptively banning Gen-AI?
181·8 months agoThanks everyone for your feedback. I get that this is a contentious issue, and I appreciate everyone being nice to eachother (and me) while discussing it. (Those of you that didn’t, you know who you are)
Based on the upvoted comments and the arguments that I found most cogent, I will be banning generative AI in the community.
A few related issues were raised, and I’d like to explain how I intend to address them:
https://ttrpg.network/post/26260249/17201676 Rhaedus raised concerns about the difficulty in determining if something is AI generated or not. As with all rule enforcement on this site, I’ll be relying on you all to report suspected violations, and I promise I’ll give you my best-effort attempt to make a fair judgement.
https://ttrpg.network/post/26260249/17206513 Carl and others raised concerns that this might impact posts predominantly about human-created content that have some trivial or incidental amount of AI generated comment. In such a situation, if the use of Gen AI is really that minimal, it would never come to my attention in the first place, and therefore wouldn’t get removed anyway.
Several users advocated for an explicit carve out for discussions about the use of AI, which is a good idea and will be included in the rule.
Thank you again for your input and your civility.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•On the strictness of "Limit Self-promotions"
2·9 months agoAbsolutely. I like talking about design with people perhaps too much!
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•On the strictness of "Limit Self-promotions"
3·9 months agoHey, sorry for the delayed response, I have been traveling.
That rule originally came from when we were a much busier subreddit. I recognize it’s harder to really be “active” now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what “active” means in terms of number of comments or anything, we’d just like to avoid the kind of drive-by spam of “buy my game kthnxbai”
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•What real-world applicable lessons have you learned from TTRPGs?
16·10 months agoDMing has helped practice a lot of business skills…communication, organization, running a meeting. Making pretty documents in google docs :P
Hm. Well, don’t feel obliged to hew to existing genre definitions.
Also, I’d still urge you to sit down and make a list of design goals, eg what you like about the experience of playing war games or ttrpgs, and then make rules to match, rather than starting with making the rules or choosing which ones to duplicate from existing games.
I think it’s a false dichotomy. You want to decide what your design goals are, the kind of vibe you’re trying to generate, and then create systems that support that vibe.
sirblastalot@ttrpg.networkMto
rpg@ttrpg.network•Laptop, and electronic at your table ?
2·11 months agoI only implement restrictions when there’s actually a problem. Haven’t needed to in a long time

You can use Google Forms to get the RSVP functionality you’re looking for. And maybe a dedicated Discord channel with suitable posting restrictions so it’s JUST DMs posting such forms? Or you could even have them DM you their pitches and you post them, such that you can make the channel so only you can post. I also like using this tool for scheduling: https://www.when2meet.com/