On my last session of d&d combat took too long and I had to apologize for it to my players. One player, who is a Pathfinder 2e player, said it’s nothing compared to long fights he had in that system, where between party of high level casters, boss, minions and enemy spellcasters, he would be waiting a whole hour for his next turn. I certainly want to at least have one Pathfinder 2e campaign among options to present to this group after we finish current one, so how much is this a general problem and not his group’s problem and are there some ways to avoid this long combat?
It can entirely depend on who’s at the table and what you’re fighting. If you’re prepared, and things have played out as you’ve expected, your turn can last as little as 5 seconds, and if everyone else is equally prepared, you could be looking at 2 - 3 minutes per round. But if things get messy, if there are a lot of mobs on the table, if people haven’t thought about their next course of action, etc., it can bog down.
My table usually takes around 30-45 minutes per combat, but most of that is me as the GM fumbling the transition between different NPCs.
An hour between turns sounds like there’s just something totally broken at that table, though.