Bethesda only published the game (obviously had some influence on development by way of making demands), Arkane Austin was the developer. The scuttlebutt that I could find was that internally they weren’t interested in making a multi-player/online game. So, it was a problem because it led to understaffing due to so many members leaving the project after losing hope in their Redfall game. It created a mess that lead us to the release version of Redfall. There were strokes of Arkane genius within the bones, but the flesh was poorly constructed as a result. If Arkane Austin weren’t pushed in a bad direction by their publisher, Bethesda; I feel that we could’ve gotten a better version of Redfall. Microsoft shouldn’t have closed their studio because of that failure, such a short-sighted move enacted by an inept executive looking for quick savings.
Bethesda only published the game (obviously had some influence on development by way of making demands), Arkane Austin was the developer. The scuttlebutt that I could find was that internally they weren’t interested in making a multi-player/online game. So, it was a problem because it led to understaffing due to so many members leaving the project after losing hope in their Redfall game. It created a mess that lead us to the release version of Redfall. There were strokes of Arkane genius within the bones, but the flesh was poorly constructed as a result. If Arkane Austin weren’t pushed in a bad direction by their publisher, Bethesda; I feel that we could’ve gotten a better version of Redfall. Microsoft shouldn’t have closed their studio because of that failure, such a short-sighted move enacted by an inept executive looking for quick savings.