It’s not just changing gears. It’s the amount of time you have to invest in it. Changing engines mid project when you already have half the game finished could easily cost months especially when you still need to learn the new engine. That’s months that could have been used to finish the game.
Or they’re a small team who literally can’t afford to switch engines without killing their studio so a switch has to be carefully planned and could take years. It isn’t just greed and sacrificing morals keeping people using Unity
There are always developers who either don’t care, or are willing to compromise their values for some amount of cash.
They’re not the kind of developers we want to work with, so maybe that sort of self-selection is useful.
Or you know devs who can’t switch mid project. Who started development long before it went downhill.
A dev who can’t change gears is another example of someone I wouldn’t want to work with.
It’s not just changing gears. It’s the amount of time you have to invest in it. Changing engines mid project when you already have half the game finished could easily cost months especially when you still need to learn the new engine. That’s months that could have been used to finish the game.
no? the fuck it isn’t that simple
I never said it was.
Tell me you don’t program without saying you don’t program.
It’s not that easy. Case in point, Daikatana: https://en.wikipedia.org/wiki/Daikatana?wprov=sfti1#Development
Or they’re a small team who literally can’t afford to switch engines without killing their studio so a switch has to be carefully planned and could take years. It isn’t just greed and sacrificing morals keeping people using Unity