Man, I don’t think any system has ever really gotten crafting right. Certainly not any D&D-like system, anyway.
In PF2e, everything you said is correct, but then on top of that, there’s also the fact that you can only make something if you have the recipe anyway (which you in many cases might have to buy, or which might take the place of some other more immediately valuable treasure your GM might choose to give you), which essentially restricts you to only being able to make things your GM has specifically decided they want you to be able to make.
The alt crafting rules from Pathfinder Unchained ruled. No one wanted to use them because they were so involved, but they were thematic, allowed different player builds to shine, and had the possibility to be faster and/or cheaper, if you got lucky.
Man, I don’t think any system has ever really gotten crafting right. Certainly not any D&D-like system, anyway.
In PF2e, everything you said is correct, but then on top of that, there’s also the fact that you can only make something if you have the recipe anyway (which you in many cases might have to buy, or which might take the place of some other more immediately valuable treasure your GM might choose to give you), which essentially restricts you to only being able to make things your GM has specifically decided they want you to be able to make.
The alt crafting rules from Pathfinder Unchained ruled. No one wanted to use them because they were so involved, but they were thematic, allowed different player builds to shine, and had the possibility to be faster and/or cheaper, if you got lucky.