Whiskerwood is slowing down its patch cycle as the team focus on a massive update, adding ship construction, naval combat, and island defences.
Whiskerwood is slowing down its patch cycle as the team focus on a massive update, adding ship construction, naval combat, and island defences.
That’s fair. I guess I play these kind of game a little bit differently. I keep optimizing and redesigning everything while expanding. Eventually I get to large network of interconnected cities with their own specializations (although the capital tends to be by far the largest in terms of population), old issues get resolved, new, often more systematic and requiring much more planning and thought.