On the flipside, I’ve noticed when playing retro pixel art games that after a few hours the graphics melt away and I’m also left with just the game.
The way I remember key moments in Secret of Mana isn’t like looking at screenshots of the game, it’s more like recalling visuals from a book. I think after a while the mind just starts to fill in the gaps; or in the case of realistic games like Rdr2, it tunes out the extra noise.
Oh, dude, I’ve been on a gameboy kick lately. 30 gb/gbc carts, 15 or so GBA, and about a dozen n64 carts with flash carts for all systems. Preaching to the choir there.
Ultima is a very “gameplay is everything” rpg. The 16x16 dungeon-crawler tiles and limited animation lend everything to theater of the mind. I’ve been thuroughly enjoying it.
On the flipside, I’ve noticed when playing retro pixel art games that after a few hours the graphics melt away and I’m also left with just the game.
The way I remember key moments in Secret of Mana isn’t like looking at screenshots of the game, it’s more like recalling visuals from a book. I think after a while the mind just starts to fill in the gaps; or in the case of realistic games like Rdr2, it tunes out the extra noise.
Oh, dude, I’ve been on a gameboy kick lately. 30 gb/gbc carts, 15 or so GBA, and about a dozen n64 carts with flash carts for all systems. Preaching to the choir there.
Ultima is a very “gameplay is everything” rpg. The 16x16 dungeon-crawler tiles and limited animation lend everything to theater of the mind. I’ve been thuroughly enjoying it.