It’s an interesting video, I suppose more so if you didn’t experience game history in real time like those of us who did. No one ever thought Half-Life looked real. But wow, if you experienced games starting with text only and colored squares like I did, each new capability was incredible.
In Zork, you were wondering around an entire dungeon, simulated in text. Anything was possible!
Then a game like Ultima VII came around. The world was so huge, and it felt like a whole world where I could do anything. It was to me how Skyrim was in its time.
Ultima Underworld (or Wolfenstein 3-D or Doom for most people) felt incredible because it was movement in a 3D space, but without step transitions like the earlier dungeon games. When I walk, I actually see my movement in real time!
Each step was bringing us closer and closer to reality, and when you get to a game like Half-Life, where it feels like a small section of a world was being faithfully simulated, it was incredible.
I was reading one of my old magazines and there was an article mentioning how water on Unreal(the original) was so close to real life.
Also I remember playing Alien vs Predator FPS and mentioning to a friend that games couldn’t get much better graphics because it was almost indistinguishable from reality
No?
Isn’t it weird that newer cars are more efficient then older ones?
Isn’t it weird that newer houses have better insulation/R value then older ones?