Following the everlasting complaint on the rpg reddit about player being entitled and GM struggling between player not doing anything and players leaving without notice. I am curious about how do you select your player, and what are your trick/tips to identify the problematic ones before problems occurs
Thanks all for your feedback, Here is my typical technique
Run a couple of "discovery" one shots, the goal is for me to get some practice with the rules, and for the PC to discover the game without any other request.
Do a long post on the forum (my club still use those), where I explain the kind of campaign I plan, including duration and agenda, and no show policy
Based on the answers, the one shots, sometimes feedback from other people, I set a group. (Usually, it's not that much choice anyway)
Session zero is a last "cleaning" moment, where sometimes we see that people aren't aligned
But I already got group exploding mid-flight.
Also sometimes, I take the freedom to remind the shy players that "XXX talks a lot, but feel free to stop them" so they don't feel left out