Following the everlasting complaint on the rpg reddit about player being entitled and GM struggling between player not doing anything and players leaving without notice. I am curious about how do you select your player, and what are your trick/tips to identify the problematic ones before problems occurs

  • Shyfer@ttrpg.network
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    1 year ago

    I ask my existing friends if they're down for a game, choosing players who I think their personality would match the campaign concept. Even if they've never played before, if they're at least lightly nerdy, I don't work with them, they live within 40 minutes, and have some free time in their schedule, I ask. Then we spend 6 months scheduling a session, spend half of every session trying to remember what happened last time, do that 3 or 4 times until the campaign peeters out because someone's scheduled changes or they move or have kids or something ¯\_(ツ)_/¯