First of all, thank you very much for your service.
Secondly, you’re crazy lmao
First of all, thank you very much for your service.
Secondly, you’re crazy lmao
This goes for inter-developer communication too. Be nice to one another. Someone just wants to help sometimes.
I had bad grades in maths. I do programming myself. Not for a living but out of passion.
They’re not necessarily related one to another. Sure, there is maths involved, but it’s not integral. What is integral, is digital logic. That is the most fundamental aspect.
You’re welcome! :)
I’ll try to make sure it works on Linux too!
You are correct! You have to put the dinput8 overrides for the plugin (ASI) loader so that the widescreen fix and other stuff can load. (This is the same for all Black Box NFS games basically)
Also, if you’re installing from the original media, you have to update it to 1.3 and then put the no cd patch. In this case I can only recommend the MrDJ repack because it does this already.
However, I highly recommend updating the WS fix and checking out now and then for updates because we do still maintain and develop it. (Not very often but hey, life is life)
That being said, I am also working on improving another plugin of mine, called XtendedInput, which brings native XInput to the game. I’ve already tested it with the Steam Controller and it works nicely. It’s currently a bit fiddly for MW because I hadn’t implemented ingame configuration, so you do have to edit ini files for custom maps and deadzones. (Hopefully I will someday, right now I am stuck on other stuff)
It kind of still is because of Webview2. Games such as Forza Motorsport (not that you’d want to play that crap) depend on it for Xbox login purposes even if you bought the game on Steam. The game depends on the system Edge libraries and doesn’t ship its own.