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Joined 3 年前
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Cake day: 2023年8月7日

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  • I play it and enjoy it for its departure from standard D&D. It basically just codifies the way I wanted to play anyway, which is to say with a more narrative focus.

    I have also found it to be combat heavy based on how the adventures are written out, and the system is clearly balanced for its board-game style combat rules. It’s not terribly cumbersome to keep track of all of the moving pieces even if it does seem a bit complex at first, and the hero skills can make for some cool heroic moments.

    I think it would be harder to do theater of the mind for combat but not impossible. All of the forced movement abilities might make things difficult to track unless a lot of things are handwaved, but I think they’re all surmountable problems.

    I also like the character creation well enough that even if you don’t use the system you should absolutely steal the character ideas.

    Our online group has been beta testing the Draw Steel official VTT, the Codex, and it’s been a really great way to experience the game thus far. MCDM’s whole operation is far better than D&D for my money, and I haven’t seen any signs of them even slowing down.










  • Yeah, kinda.

    For anyone who wants to skip the article–which is really just a fluff piece interview with Salvatore–this is the rest of the quote.

    “That’s been one of the toughest parts,” Salvatore told Polygon in a Zoom interview. “4th Edition D&D almost broke me, not because I didn’t like 4th Edition D&D. I’m not making any judgments – positive or negative – on any of the editions, but the changes were so sweeping.”

    He tries to put things from the games into his books and it’s hard to do when things change drastically, so he just sorta fudges it.