I play it and enjoy it for its departure from standard D&D. It basically just codifies the way I wanted to play anyway, which is to say with a more narrative focus.
I have also found it to be combat heavy based on how the adventures are written out, and the system is clearly balanced for its board-game style combat rules. It’s not terribly cumbersome to keep track of all of the moving pieces even if it does seem a bit complex at first, and the hero skills can make for some cool heroic moments.
I think it would be harder to do theater of the mind for combat but not impossible. All of the forced movement abilities might make things difficult to track unless a lot of things are handwaved, but I think they’re all surmountable problems.
I also like the character creation well enough that even if you don’t use the system you should absolutely steal the character ideas.
Our online group has been beta testing the Draw Steel official VTT, the Codex, and it’s been a really great way to experience the game thus far. MCDM’s whole operation is far better than D&D for my money, and I haven’t seen any signs of them even slowing down.















I started by picking a lot of indexers, trying to cover my bases, but every search would take forever because it sifts through every match to find the best one for your criteria. In the end I pared it down to just to just a couple big ones that even I’ve heard of and it’s been fine 98% of the time.
I’ve always heard the private indexers are best, but I don’t have experience with them.