• 6 Posts
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Joined 4 years ago
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Cake day: July 18th, 2021

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  • Ah. I see that it seems as if I’m saying that hand-washing is the result of a theory of cognition, and that this theory of cognition suggests that hand-washing has been deeply ingrained in our psyches for millenia, somehow eliciting the results from the experiments.

    I am not suggesting that. Sorry for not having been clear before. I’m tired so I’m sorry if this response is not clear as well. I’m happy to clarify any further misunderstandings.

    This is the theory that I’m referring to:

    https://www.youtube.com/watch?v=GnSHpBRLJrQ (of course, there are academic publications on Relational Frame Theory, but this video shows its practical implications quite well)

    Learn it in one. Derive it in two. Put it in networks, and that’s what you’ll do.

    We have relational frames surrounding hand-washing. We also have relational frames for thousands of other thoughts and behaviors. When those two (hand-washing frames with other frames) combine, they can affect the way we think and act in ways that are novel and perhaps unusual.

    Please let me know if this isn’t clear.










  • Totally. The history of intelligence has sadly also been the story of eugenics. Fortunately, there have been process-based theories and contextual theories that have defined intelligence in more humane and useful ways. In this view, IQ tests do not measure an underlying characteristic, but a set of mental skills. Seen this way, intelligence becomes something people can gain with nurturance. If you’re interested, check out Relational Frame Theory.



  • snek_boi@lemmy.mltoOpen Source@lemmy.mlWhy is GrapheneOS against GNU?
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    11 months ago

    I agree with you: the FSF can seem unwavering in their stance, even in the face of practicality. I’m really sorry for this incredibly nit-picky detail, but I think practicality is ideological too. For better or for worse, we can’t escape ideas or be free from them, so we have to choose which we value. For example, while I tend to choose software freedom over practicality, I also have, at times, chosen practicality over freedom.





  • snek_boi@lemmy.mltoFirefox@lemmy.ml*deleted by creator*
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    1 year ago

    I can’t see how AI can’t be done in a privacy-respecting way [edit: note the double negative there]. The problem that worries me is performance. I have used texto-to-speech AI and it absolutely destroys my poor processors. I really hope there’s an efficient way of adding alt text, or of turning the feature off for users who don’t need it.


  • Thanks for the reply! Here’s their 2024-5-8 reply for reference:

    Hi! Our engineers have conducted a thorough analysis of this threat, reconstructed it experimentally, and tested it on Proton VPN. We concluded that:

    • the attack can only be carried out if the local network itself is compromised
    • our Windows and Android apps are fully protected against it
    • for iOS and macOS apps, you are completely protected from this as long as you’re using a Kill Switch and a WireGuard-based protocol (our apps use WireGuard by default, and if a user wants to use something other than WireGuard derivates, they’d have to manually set it up). Note that Stealth, WireGuard TCP, and our Smart protocol on iOS/macOS are all WireGuard-based.
    • for our Linux app, we’re working on a fix that would provide full protection against it.


  • Sounds like you’re playing a traditional TTRPG. Is it absurd to suggest something a little different? Sorry if this is not all too helpful; I just hope it gives another perspective on maps and games :)

    More and more, the groups that I am a part of prefer games where the map is our imagination. My friends and I prefer games that dynamically and consistently create dramatic situations (in or out of combat), rather than a game that is basically a rigid combat simulator. We prefer dramatic games that focus on actions rather than stat comparisons.

    Sometimes a map drawn with paper and pencil helps, but we use it to clarify complex situations rather than limit our combat to the rules of a rigid combat simulator.