As a guy who used Twitter extensively for more than a decade and had over 40k followers, I can tell you it went from a great place to promote one’s RPG work to a terrible place just about overnight back in 2020 or so – just about the time users focused on algorithmic sorting of tweets over the timeline.
I was lucky to get 400 people to click a link and maybe one would buy something. Engagement was shot.
Luckily I found the social media platform of the future – email! It’s a network I control, can move to the service of my choice, and lets me directly connect with those who expressed interest in what I make.
I’m glad I started building up my email list a few years ago. It takes time but it’s worth it.
I feel like a lot of creators on Twitter simply can’t let go even though the network isn’t the same as all anymore.
WHO DARES SUMMON ME!
I think they’d work fine. You found the icons on gameicons?
These are awesome!!
I just played Shadowdark and my players and I found it refreshingly simple to play. I did a video about it here:
I usually try to drop in one scene or situation along the way usually at the site of a notable landmark. You can roll randomly for the landmark and maybe two groups. Maybe they’re fighting. Maybe one group already beat the other group. Maybe they’re friendly. Just a situation to expose something about the world and it’s history and people.
You can also use it as an opportunity for campfire tales. Ask each player ahead of time to think about what their character thinks of what they’ve done so far and where they’re going. Have each player share their thoughts during a long rest along the journey.
Finally, if the characters are traveling anywhere with risk you can define some traveling roles like who is scouting, who is trailblazing, and who is provisioning. Have them roll checks on these jobs to give you some interesting ideas about what might happen along the journey.
Great stuff! I’ll experiment with it and see how I can get better results. I’ve already been using the turbo-16k so I can feed large blog articles back to it. I also need to find a way to limit the total tokens coming out to ensure the summaries don’t get to long sometimes.
Too much traffic I think.
I’ll check it out
Sure, lets give it a try. I am indeed using 3.5 turbo. 4 is a bit more expensive (like 10x)
Thanks so much! It’s actually a pretty exciting time with the Mastodons and Lemmys and blogs and podcasts!
I also resurrected https://dndblogs.com as a way to bring blogs back together again.
I’m hoping to try it after our Scarlet Citadel game.
You can still have an evolving story happen and it’s not about the player building that story. But the story results from the choices they make in the situation you present.
More here:
https://slyflourish.com/letting_go_of_defined_encounters.html
I wrote up my best tips from a wide range of DMs here:
https://slyflourish.com/top_advice.html
If I had to have just one it’d be:
Be a fan of the characters. Be on their side. Focus your prep around them. Help them look awesome. Avoid “gotchas” that characters would have picked up on but players missed.
I’d love a go at Crown and Skull by Runehammer. It looks really interesting. I’d like to play it before I run it and, frankly, just don’t have the time.