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Yeah! That’s the one. The Cyberpunk RED subreddit has some good remixes of the missions.
Yeah! That’s the one. The Cyberpunk RED subreddit has some good remixes of the missions.
Waterdeep: Dragonheist was pretty rough. There isn’t a lot of player choice, and there’s a ten scene railroad where the macguffin is yoinked away from the players at the end of each scene.
War of the Burning Sky was similarly linear.
So far I like some of missions in Tales of Night City.
Missions are hard to write. Most of the ones I’ve looked at (for D&D, old school D&D, and Cyberpunk RED) have been weak. I find the best missions are remixes of official modules written by GMs who have run them.
There is a lot of love in that blog post.
I think ShareDrop does that.
I’m not into home automation, but if I was, I’d much prefer a locally running solution that didn’t involve tech giants. I hope this works out.
Now you’re starting where the players have some agency instead of possibly wasting hours doing stuff where you don’t want the characters to change things.
I really appreciate this. When I DM, I hate pushing my players down a path where they basically just say “okay, I’ll keep going.” When I play, I hate saying “okay, I’ll keep going.”
I’ve always loved Shadowrun’s lore. I’d love to play it, but I don’t think I’d enjoy the crunch.
I borrowed Blades in the Dark flashback mechanic for a 5e heist. It worked out well, so I’d like to try the full game.
Ten Candles also sounds pretty cool. But I play exclusively online, so that won’t work for now.
This is a great summary.
What wasn’t confirmed, though, is whether first-person will feature in any of the main modes, or if it will be just limited to the game’s Unreal Editor.
Seems significant.
I should save this post for the “what opinions aren’t welcome on Lemmy” question that comes up every few weeks.
I think buddy is asking for honesty in the discussion. If your goal is piracy, just say so, don’t hide behind that one person who “wants to do literally anything else”.
You’re right, generally speaking, but most of us don’t fit into that category.
This one makes the most sense, and has the fewest failure modes.
This is not a game about resource management. Don’t view combat as “we should do X combats of such and such difficulty between rests”. Focus on obstacles like “if they get inside with guns blazing, the elevators might be blocked” and leave to the players to decide how to approach them
That’s a big difference from D&D. Thanksb for pointing that out.
Don’t plan how will the gameplay progress, focus on who (meaning NPCS) does what, why. what are their obstacles
That’s really good advice.
Mods on other communities have complained that they’re getting posts with images of CSAM or dead bodies.
Lemmy definitely needs a good new user experience, but tooling to address problems mods are suffering seems worthwhile.
Having said that, I don’t see anything in this proposal that would directly address those issues.
I’m not sure I’d use the phrase “privilege escalation” here, since it has a generally agreed upon meaning. Perhaps something like “gradual access”, “delayed privilege”, or something similar.
I’m not a mod. The complaints I’ve heard from mods have mostly come from image or news communities that are inundated with disturbing images (CSAM, dead bodies). If I were volunteering and I had to look at that shit, I think I’d quit on the spot.
Maybe tooling that addresses those needs would be worthwhile.
I’d like to introduce my players to a non-D&D setting/rule set in a way that’s fun. My players typically enjoy combat-heavy games, where they are on the side of good. They’ve put some effort into role playing race (elf and dwarf) and class.
Can you suggest good short (10-20 hour) starter adventures/modules?
It’s a semi-closed environment. … expect that your PC will make some corpo angry and need to find allies. It’s not a political sandbox per se but can quickly evolve in that direction
I hadn’t thought of that. Needing and looking for allies sounds like a fun arc.
The way the 2020 chromebooks were made was also pretty role-play, more like a catalog than a rulebook making it pretty cool for the players
That sounds like a blast - I love the idea of in-game catalogs and resources. I’ll see what I can dig up.
If I am not mistaken, the RED version finally turned netrunning into something playable (rather than having a kind of solo dungeon for the netrunner who would spend 2h to open a door while the rest of the party was playing tetris).
That’s good to know. I was thinking of trying 2020, but it sounds like netrunning would that a bummer.
Are there any short adventures/modules you’d recommend?
Good question - I updated the original post.
I’m looking for any suggestions that would help with mechanics or gameplay.
The Cyberpunk mission format encourages authors to make less linear scenarios. It reminds the author that multiple paths are to be expected.
Having said that, I have a hard time with Kibble Flavoured Popcorn and Drummer and the Whale from Tales of the Red because scenes aren’t tied together well, or some scenes don’t require the players to do anything.
This is where the remixes come in. Seasoned GMs can easily improve individual scenes while keeping the shape of the adventure.